The theme of this chapter is the parametric estimation of depth-of-reasoning models. This sort of model has been applied to many game theoretic settings, including various 2-player games, auction experiments, and the well-known beauty contest game. The most popular depth-of-reasoning models currently appearing in the literature are variants of the Level-k (LK) model and the cognitive hierarchy (CH) model. After describing these models, previous attempts at econometric estimation of them are surveyed. The finite mixture modelling framework plays a key role here. Under this approach, agents at different levels of reasoning are treated as different “types”, with theory dictating a “best-response” for each type. Models typically include a finit...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
Treballs Finals del Màster d'Economia, Facultat d'Economia i Empresa, Universitat de Barcelona. Curs...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
The theme of this chapter is the parametric estimation of depth-of-reasoning models. This sort of mo...
Level-k models often assume that individuals employ a xed depth of reasoning across di erent games....
This article presents a population-based cognitive hierarchy model that can be used to estimate the ...
The standard framework for analyzing games with incomplete information models players as if they hav...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
This paper analyzes strategic choice in p-beauty contests. We first show that it is not generally a ...
Step-level models of reasoning (SLR) proved to be very successful in predicting behavior in the beau...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
We introduce a model of strategic thinking in games of initial response. Unlike standard level-k mod...
This paper presents an in-depth statistical analysis of an experiment designed to measure the extent...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
As demonstrated by the email game of Rubinstein (1989), the predictions of the standard equilibrium ...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
Treballs Finals del Màster d'Economia, Facultat d'Economia i Empresa, Universitat de Barcelona. Curs...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
The theme of this chapter is the parametric estimation of depth-of-reasoning models. This sort of mo...
Level-k models often assume that individuals employ a xed depth of reasoning across di erent games....
This article presents a population-based cognitive hierarchy model that can be used to estimate the ...
The standard framework for analyzing games with incomplete information models players as if they hav...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
This paper analyzes strategic choice in p-beauty contests. We first show that it is not generally a ...
Step-level models of reasoning (SLR) proved to be very successful in predicting behavior in the beau...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
We introduce a model of strategic thinking in games of initial response. Unlike standard level-k mod...
This paper presents an in-depth statistical analysis of an experiment designed to measure the extent...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
As demonstrated by the email game of Rubinstein (1989), the predictions of the standard equilibrium ...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
Treballs Finals del Màster d'Economia, Facultat d'Economia i Empresa, Universitat de Barcelona. Curs...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...