Twitch.tv is a streaming platform that has grown and is still growing rapidly since its inception back in 2011. In addition to being a popular video streaming site, users of Twitch have formed their own in-group communication model exclusive to those who are regulars of the site. An integral aspect of this model is Twitch emotes, expressions of various reactions that have been so effective and popular that usage of this niche lexicon has gone past chatspeak and found its way into verbal speech. This paper aims to observe and analyze the methods of communication used between a streamer and their audience, and how each party affects the other’s choice of language. In order to do so, the interaction and communication methods of three Twitch s...
Participatory culture inside a filter bubble – A content analysis of the network society Twitch.tv’s...
Since the inception of Twitch and the early stages of the growth of live streaming, it has been impe...
Though there has been a good deal of research on digital discourse and online gaming, there has been...
Twitch.tv is a streaming platform that has grown and is still growing rapidly since its inception ba...
Master's thesis in Literacy studiesThe present text is a research into the language usage in Compute...
This thesis explores the use of emotes in a synchronous environment where hundreds to thousands of p...
Internet Protocol Television (IPTV) and e-sports have exploded in popularity in recent years. At the...
The purpose of this Bachelor thesis was to investigate how communities can be formed online. By appl...
The latest advances in NLP (natural language processing) have led to the launch of the much needed m...
As digital interactions become more global, individuals who bring divergent practices \u27to the key...
This study aims to observe and understand what effect influence-earned and appointed badges have dur...
Video gameplay has traditionally been social, with arcades providing an outlet for public play and c...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
Twitch.tv has become an important platform for video streaming, especially of games, with more than ...
Digitaalisen viestinnän hymiöiden vaikutusta lausemerkityksiin ja sosiaaliseen toimintaan on harvoin...
Participatory culture inside a filter bubble – A content analysis of the network society Twitch.tv’s...
Since the inception of Twitch and the early stages of the growth of live streaming, it has been impe...
Though there has been a good deal of research on digital discourse and online gaming, there has been...
Twitch.tv is a streaming platform that has grown and is still growing rapidly since its inception ba...
Master's thesis in Literacy studiesThe present text is a research into the language usage in Compute...
This thesis explores the use of emotes in a synchronous environment where hundreds to thousands of p...
Internet Protocol Television (IPTV) and e-sports have exploded in popularity in recent years. At the...
The purpose of this Bachelor thesis was to investigate how communities can be formed online. By appl...
The latest advances in NLP (natural language processing) have led to the launch of the much needed m...
As digital interactions become more global, individuals who bring divergent practices \u27to the key...
This study aims to observe and understand what effect influence-earned and appointed badges have dur...
Video gameplay has traditionally been social, with arcades providing an outlet for public play and c...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
Twitch.tv has become an important platform for video streaming, especially of games, with more than ...
Digitaalisen viestinnän hymiöiden vaikutusta lausemerkityksiin ja sosiaaliseen toimintaan on harvoin...
Participatory culture inside a filter bubble – A content analysis of the network society Twitch.tv’s...
Since the inception of Twitch and the early stages of the growth of live streaming, it has been impe...
Though there has been a good deal of research on digital discourse and online gaming, there has been...