Mental illness is becoming a prevalent problem in Singapore as well as on the global scale. Additionally, there is an increasing number of young adults who have developed symptoms of mental illness. It is of the utmost importance to tackle this problem. Therefore, to help with this problem, a mobile application is developed that is targeted at youths to elevate their mood as well as a stepping-stone for them to be more open when seeking professional help if needed. It will encourage them to be more vocal when expressing their thoughts and at the same time have fun through the concept of gamification. In this report, the focus will be on the pet game development aspect in Unity3D. The mobile application was developed on Android Studios while...
The aim of this research is to design a proposed model for Mobile Digital Content Applications Based...
Mental health of young people may be improved through the use of mental health mobile applications,b...
MindMax is a mobile wellbeing application produced by the Australian Football League Players’ Associ...
Mental illness is becoming a prevalent problem in Singapore as well as on the global scale. Addition...
This project aims to develop a mobile application to educate and interact with the youth about menta...
With technology advancement and the rise of popularity of mobile devices, mobile gaming has and will...
The video game industry has prospered amidst the COVID-19 pandemic. An increasing number of people...
A person who is not mentally sound typically has a difficult time integrating with the community and...
Mental health is something that should not be taken into light consideration because it affects pe...
Background. According to the World Health Organization, over 264 million people suffer from depressi...
Over the past few years, mental health has gained significant importance, and technology has rapidly...
Given the alarming rise in the mental health issues among individuals of all age groups, it somehow ...
This project was undertaken with the intention of designing and developing a casual mobile game simu...
The aim of the thesis was to create educational application for kids in age 7-10 years on the topic ...
At this paper, we will present the development of mobile application Social Guidance and Counseling ...
The aim of this research is to design a proposed model for Mobile Digital Content Applications Based...
Mental health of young people may be improved through the use of mental health mobile applications,b...
MindMax is a mobile wellbeing application produced by the Australian Football League Players’ Associ...
Mental illness is becoming a prevalent problem in Singapore as well as on the global scale. Addition...
This project aims to develop a mobile application to educate and interact with the youth about menta...
With technology advancement and the rise of popularity of mobile devices, mobile gaming has and will...
The video game industry has prospered amidst the COVID-19 pandemic. An increasing number of people...
A person who is not mentally sound typically has a difficult time integrating with the community and...
Mental health is something that should not be taken into light consideration because it affects pe...
Background. According to the World Health Organization, over 264 million people suffer from depressi...
Over the past few years, mental health has gained significant importance, and technology has rapidly...
Given the alarming rise in the mental health issues among individuals of all age groups, it somehow ...
This project was undertaken with the intention of designing and developing a casual mobile game simu...
The aim of the thesis was to create educational application for kids in age 7-10 years on the topic ...
At this paper, we will present the development of mobile application Social Guidance and Counseling ...
The aim of this research is to design a proposed model for Mobile Digital Content Applications Based...
Mental health of young people may be improved through the use of mental health mobile applications,b...
MindMax is a mobile wellbeing application produced by the Australian Football League Players’ Associ...