This final year project report is about a 2 semesters project that requires the student to complete a certain task given by the supervisor. Upon receiving the task, I am required to define the problem and develop a clear and concise plan to solve the problem with alternative strategies. The most important thing is that I am required to do different research to derive an ideal and logical interpretation of findings that solve the problems in HTML, CSS, Blocks-Based Coding and Arduino language using Arduino IDE. With that, I have applied the knowledge of what I have learnt in my school life at Nanyang Technological University and other external resources such as the internet and personal Escape Room experience come up with creativity and inno...
Escape rooms are an emerging market. In these physical and mostly group based games, players are loc...
Implementing an escape room: A puzzling process Educators are continually challenged to engage st...
Today, students live in a world surrounded by technology and traditional education methods are no lo...
With its popularity increases constantly since its first appearing in Singapore in 2012, the escape ...
The purpose of this report is to showcase what the author experienced and learned throughout the ent...
The objective of this project is to develop a game using Unity 3D which can be used during various e...
Escape room games have is an emerging industry, it has been steadily gaining popularity. Escape roo...
Over the summer of 2021 a group of academics at the University of Glasgow with an interest in Game-B...
In the recent years, escape room games have slowly become a worldwide phenomenon. With a vast increa...
Escape rooms are real-life games where groups of players usually find themselves trapped in a room a...
Raccoon Serious Games develops different kinds of gaming experiences, including escape rooms. In an ...
Engineering masters paper based around the design and implementation of educational escape rooms for...
This project was focused on the game development of an escape game for NTU students, alumni and pros...
Escape rooms are multi-player games that contain several puzzles that need to be solved in order to ...
Real-life room-escape games are ludic activities in which participants enter a room in order to get ...
Escape rooms are an emerging market. In these physical and mostly group based games, players are loc...
Implementing an escape room: A puzzling process Educators are continually challenged to engage st...
Today, students live in a world surrounded by technology and traditional education methods are no lo...
With its popularity increases constantly since its first appearing in Singapore in 2012, the escape ...
The purpose of this report is to showcase what the author experienced and learned throughout the ent...
The objective of this project is to develop a game using Unity 3D which can be used during various e...
Escape room games have is an emerging industry, it has been steadily gaining popularity. Escape roo...
Over the summer of 2021 a group of academics at the University of Glasgow with an interest in Game-B...
In the recent years, escape room games have slowly become a worldwide phenomenon. With a vast increa...
Escape rooms are real-life games where groups of players usually find themselves trapped in a room a...
Raccoon Serious Games develops different kinds of gaming experiences, including escape rooms. In an ...
Engineering masters paper based around the design and implementation of educational escape rooms for...
This project was focused on the game development of an escape game for NTU students, alumni and pros...
Escape rooms are multi-player games that contain several puzzles that need to be solved in order to ...
Real-life room-escape games are ludic activities in which participants enter a room in order to get ...
Escape rooms are an emerging market. In these physical and mostly group based games, players are loc...
Implementing an escape room: A puzzling process Educators are continually challenged to engage st...
Today, students live in a world surrounded by technology and traditional education methods are no lo...