© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, content of this report is licensed under a Creative Commons BY 3.0 Unported license: https://creativecommons.org/licenses/by/3.0/.The 2016 success of Google DeepMind’s AlphaGo, which defeated the Go world champion, and its follow-up program AlphaZero, has sparked a renewed interest of the general public in computational game playing. Moreover, game AI researchers build upon these results to construct stronger game AI implementations. While there is high enthusiasm for the rapid advances to the state-of-the-art in game AI, most researchers realize that they do not suffice to solve many of the challenges in game AI which have been recognized for ...
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the...
Games have long been benchmarks and test-beds for AI algorithms. With the development of AI techniqu...
This paper discusses some of the most interesting challenges to which the games research community m...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
This report documents the program and the outcomes of Dagstuhl Seminar 12191 "Artificial and Computa...
This report documents Dagstuhl Seminar 15051 "Artificial and Computational Intelligence in Games: In...
This report documents Dagstuhl Seminar 15051 “Artificial and Computational Intelligence in Games: In...
∗I’m extremely thankful to my mother Joanne and to Estrella for their support. Thanks to Carlos Lina...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
In the recent decade, artificial intelligence of all sorts have revolutionized the highly complex co...
Artificial intelligence (AI) has been a topic of fascination ever since the first computers were inv...
Go provides artificial intelligence (AI) and cognitive science researchers with an easily specified ...
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the...
Games have long been benchmarks and test-beds for AI algorithms. With the development of AI techniqu...
This paper discusses some of the most interesting challenges to which the games research community m...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
This report documents the program and the outcomes of Dagstuhl Seminar 12191 "Artificial and Computa...
This report documents Dagstuhl Seminar 15051 "Artificial and Computational Intelligence in Games: In...
This report documents Dagstuhl Seminar 15051 “Artificial and Computational Intelligence in Games: In...
∗I’m extremely thankful to my mother Joanne and to Estrella for their support. Thanks to Carlos Lina...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
In the recent decade, artificial intelligence of all sorts have revolutionized the highly complex co...
Artificial intelligence (AI) has been a topic of fascination ever since the first computers were inv...
Go provides artificial intelligence (AI) and cognitive science researchers with an easily specified ...
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the...
Games have long been benchmarks and test-beds for AI algorithms. With the development of AI techniqu...
This paper discusses some of the most interesting challenges to which the games research community m...