Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent systems, which is used in a number of practical model checking tools. Reactive Modules Games are a game-theoretic extension of Reactive Modules, in which agents in a system are assumed to act strategically in an attempt to satisfy a temporal logic formula representing their individual goal. Reactive Modules Games with perfect information have been closely studied, and the complexity of game theoretic decision problems relating to such games have been comprehensively classified. However, to date, no work has considered the imperfect information case. In this paper we address this gap, investigating Reactive Modules Games in which agents have only...
We introduce a new semantical formalism for logics of imperfect information, based on Game Logic (an...
This paper proposes a logical framework for representing and reasoning about imperfect information g...
Abstract. Much recent research has focused on the applications of games with!-regular objectives in ...
Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent sys...
Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent sys...
Model checking is the best-known and most successful approach to formally verifying that systems sat...
Reactive Modules is a high-level specification language for concurrent and multi-agent systems, used...
In the game-Theoretic approach to reasoning about multi-Agent systems, imperfect information plays a...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
Games have been extensively studied, either in computer science, mathematics or even economy. Nevert...
We investigate the verification of Multi-agent Systems against strategic properties expressed in Alt...
Il s'agit d'une resoumission selon les indications données par Franck Laloé.Research report.Games ha...
This paper builds on a recent definition of concurrent games as event structures and an application ...
Strategies in game theory and multi-agent logics are mathematical objects of remarkable combinatoria...
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii and s...
We introduce a new semantical formalism for logics of imperfect information, based on Game Logic (an...
This paper proposes a logical framework for representing and reasoning about imperfect information g...
Abstract. Much recent research has focused on the applications of games with!-regular objectives in ...
Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent sys...
Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent sys...
Model checking is the best-known and most successful approach to formally verifying that systems sat...
Reactive Modules is a high-level specification language for concurrent and multi-agent systems, used...
In the game-Theoretic approach to reasoning about multi-Agent systems, imperfect information plays a...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
Games have been extensively studied, either in computer science, mathematics or even economy. Nevert...
We investigate the verification of Multi-agent Systems against strategic properties expressed in Alt...
Il s'agit d'une resoumission selon les indications données par Franck Laloé.Research report.Games ha...
This paper builds on a recent definition of concurrent games as event structures and an application ...
Strategies in game theory and multi-agent logics are mathematical objects of remarkable combinatoria...
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii and s...
We introduce a new semantical formalism for logics of imperfect information, based on Game Logic (an...
This paper proposes a logical framework for representing and reasoning about imperfect information g...
Abstract. Much recent research has focused on the applications of games with!-regular objectives in ...