Michael Highland and Gino Yu “Communicating Spiritual Experience with Video Game Technology” deal with the aspect of experience. They stress that given the interactive nature of video game technology, it is an ideal medium for representing and communicating experience. As the game world is causally dependent on input from individual players, they evoke feelings that are urgent, direct, and personalized. Online virtual spaces therefore provide an environment for people of different faiths to come together in conversation
Once a niche part of the cyber community, video games today represent one of the major industries an...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Modern religious plurality invites religious and non-religious people to navigate four interreligiou...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
Copyright © 2014 by Società editrice il Mulino. Since the growth of post-Christian spirituality in m...
Despite theories of secularization, millions of video game players freely engage with fictional worl...
Video games offer a liberating, virtual-community building and meaning-making out-of-body experience...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
The overall purpose of this thesis is to introduce aspects of the popular cultural expression of vir...
Contemporary user interfaces emphasize attributes such as rapid delivery of information, immediate n...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
While we often see games as less serious or at least less transcendental than religion there is reas...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Once a niche part of the cyber community, video games today represent one of the major industries an...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Modern religious plurality invites religious and non-religious people to navigate four interreligiou...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
Copyright © 2014 by Società editrice il Mulino. Since the growth of post-Christian spirituality in m...
Despite theories of secularization, millions of video game players freely engage with fictional worl...
Video games offer a liberating, virtual-community building and meaning-making out-of-body experience...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
The overall purpose of this thesis is to introduce aspects of the popular cultural expression of vir...
Contemporary user interfaces emphasize attributes such as rapid delivery of information, immediate n...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
While we often see games as less serious or at least less transcendental than religion there is reas...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Once a niche part of the cyber community, video games today represent one of the major industries an...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...