Purpose – This paper aims to present and discuss cheat sites and cheating practices associated with Whyville.net, a virtual world with over 1.7 million registered players aged eight to 16 that includes game and science activities. The goal is to examine how the development of cheats can present learning opportunities for players and designers alike. Design/methodology/approach – The types of cheats were categorized and science content examined in hundreds of cheat sites created for Whyville. The work of a cheat site designer in developing a cheat together with other Whyville players was observed. Findings – It was found that a great variety of cheats are available in educational worlds and that science games that require more than one simpl...
Ever since computer games have existed, the people who have played them have found ways to modify th...
Cheating in the academic environment continues to increase over time. Meanwhile, students are playin...
The article of record as published may be found at http://dx.doi.org/10.Editor’s Introduction: CISSP...
Purpose – This paper aims to present and discuss cheat sites and cheating practices associated with ...
Much research has described the various practices of gaining access and participation in multi-user ...
Much research has described the various practices of gaining access and participation in multi-user ...
Much research has described the various practices needed of gaining access and participation in mult...
Much research has described the various practices needed of gaining access and participation in mult...
The potential of multi-user virtual environments (MUVEs) as learning environments has gained increas...
Much attention has been paid to young people’s increased participation in digital publics and its po...
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do i...
Cheating is rampant in current game play on the Internet. However, it is not as well understood as o...
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do i...
This paper theoretically and empirically explores cheating in MMORPGs. This paper conceptualises che...
A series of 50 responses regarding reasons for cheating behavior in video games were provided by und...
Ever since computer games have existed, the people who have played them have found ways to modify th...
Cheating in the academic environment continues to increase over time. Meanwhile, students are playin...
The article of record as published may be found at http://dx.doi.org/10.Editor’s Introduction: CISSP...
Purpose – This paper aims to present and discuss cheat sites and cheating practices associated with ...
Much research has described the various practices of gaining access and participation in multi-user ...
Much research has described the various practices of gaining access and participation in multi-user ...
Much research has described the various practices needed of gaining access and participation in mult...
Much research has described the various practices needed of gaining access and participation in mult...
The potential of multi-user virtual environments (MUVEs) as learning environments has gained increas...
Much attention has been paid to young people’s increased participation in digital publics and its po...
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do i...
Cheating is rampant in current game play on the Internet. However, it is not as well understood as o...
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do i...
This paper theoretically and empirically explores cheating in MMORPGs. This paper conceptualises che...
A series of 50 responses regarding reasons for cheating behavior in video games were provided by und...
Ever since computer games have existed, the people who have played them have found ways to modify th...
Cheating in the academic environment continues to increase over time. Meanwhile, students are playin...
The article of record as published may be found at http://dx.doi.org/10.Editor’s Introduction: CISSP...