Little is known about how girl players navigate through virtual worlds, negotiate their identity, and challenge cultural norms and practices. We investigated over 500 players in a science-themed tween virtual world called Whyville.net with girls being the majority (68%) of its 1.5 million registered players. Using logfile data collected over a six-month long period, we identified three distinct groups: core gamers (7% of all players), semi-core gamers (34% of players), and peripheral gamers (59% of players). We found that all groups participated in common practices but that core players also participated in non-traditional, transgressive practices. These included private flirting with other players and aggressive scamming of others for pers...
Same and opposite-sex pairs of preadolescents interacted twice in a MUD, a virtual domain where they...
Much research has described the various practices needed of gaining access and participation in mult...
Modern Massively Multiplayer Online Role-Playing Games (MMORPGs) provide lifelike virtual environmen...
Little is known about how girl players navigate through virtual worlds, negotiate their identity, an...
Few studies have examined gender and game play from the perspective of boys’ participation. In this ...
In this chapter we study how one girl learned to participate in what was for her a new setting of pl...
Much of current research on adult gaming has focused on why and how women join online role-playing g...
Millions of youth have joined virtual worlds to hang out with each other. However, capturing their i...
Much research has described the various practices of gaining access and participation in multi-user ...
The chapter examines the importance of online social interactions and relationship play among tweens...
Much research has described the various practices of gaining access and participation in multi-user ...
Managing problematic interactions in online communities has been a challenge since the days of early...
Much research has described the various practices needed of gaining access and participation in mult...
Much attention has been paid to young people’s increased participation in digital publics and its po...
Modern Massively Multiplayer Online Role-Playing Games (MMORPGs) provide lifelike virtual environmen...
Same and opposite-sex pairs of preadolescents interacted twice in a MUD, a virtual domain where they...
Much research has described the various practices needed of gaining access and participation in mult...
Modern Massively Multiplayer Online Role-Playing Games (MMORPGs) provide lifelike virtual environmen...
Little is known about how girl players navigate through virtual worlds, negotiate their identity, an...
Few studies have examined gender and game play from the perspective of boys’ participation. In this ...
In this chapter we study how one girl learned to participate in what was for her a new setting of pl...
Much of current research on adult gaming has focused on why and how women join online role-playing g...
Millions of youth have joined virtual worlds to hang out with each other. However, capturing their i...
Much research has described the various practices of gaining access and participation in multi-user ...
The chapter examines the importance of online social interactions and relationship play among tweens...
Much research has described the various practices of gaining access and participation in multi-user ...
Managing problematic interactions in online communities has been a challenge since the days of early...
Much research has described the various practices needed of gaining access and participation in mult...
Much attention has been paid to young people’s increased participation in digital publics and its po...
Modern Massively Multiplayer Online Role-Playing Games (MMORPGs) provide lifelike virtual environmen...
Same and opposite-sex pairs of preadolescents interacted twice in a MUD, a virtual domain where they...
Much research has described the various practices needed of gaining access and participation in mult...
Modern Massively Multiplayer Online Role-Playing Games (MMORPGs) provide lifelike virtual environmen...