Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original content and intellectual property of electronic games from media rot, obsolescence, and loss, the Game Preservation Special Interest Group of the International Game Developers Association has issued a white paper summarizing why electronic games should be preserved, problems that must be solved to do so, some potential solutions, and why all these issues should matter to everyone interested in electroni...
Digital games have become an increasingly visible and popular leisure activity in the 21st century. ...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
At a time when there are more gaming platforms and titles available than ever before, it might seem ...
It is now 50 years since the development of the first computer game but despite the proliferation of...
This paper describes an interview and observation-based study on the practices of communities of gam...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
It is 50 years since the development of the first computer game and digital games now have an unprec...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Archivists have witnessed the preservation pitfalls of aging paper, videotape, and film and may wond...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
Digital games are major part of popular culture. They are also an important part of the history of p...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
Digital games have become an increasingly visible and popular leisure activity in the 21st century. ...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
At a time when there are more gaming platforms and titles available than ever before, it might seem ...
It is now 50 years since the development of the first computer game but despite the proliferation of...
This paper describes an interview and observation-based study on the practices of communities of gam...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
It is 50 years since the development of the first computer game and digital games now have an unprec...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Archivists have witnessed the preservation pitfalls of aging paper, videotape, and film and may wond...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
Digital games are major part of popular culture. They are also an important part of the history of p...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
Digital games have become an increasingly visible and popular leisure activity in the 21st century. ...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...