Efficient representation of articulated objects such as human bodies is an important problem in computer vision and graphics. To efficiently simulate deformation, existing approaches represent 3D objects using polygonal meshes and deform them using skinning techniques. This paper introduces neural articulated shape approximation (NASA), an alternative framework that enables efficient representation of articulated deformable objects using neural indicator functions that are conditioned on pose. Occupancy testing using NASA is straightforward, circumventing the complexity of meshes and the issue of water-tightness. We demonstrate the effectiveness of NASA for 3D tracking applications, and discuss other potential extensions.Comment: ECCV 2020;...
We present NeuSE, a novel Neural SE(3)-Equivariant Embedding for objects, and illustrate how it supp...
We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control po...
We consider the problem of learning a function that can estimate the 3D shape, articulation, viewpoi...
We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into acc...
We propose an unsupervised method for 3D geometry-aware representation learning of articulated objec...
We present ANISE, a method that reconstructs a 3D shape from partial observations (images or sparse ...
We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from ...
In recent years, there has been a surge in the availability of 3D sensors, leading to an exponential...
Articulated objects pose a unique challenge for robotic perception and manipulation. Their increased...
This paper addresses the challenge of reconstructing an animatable human model from a multi-view vid...
We present a unified and compact representation for object rendering, 3D reconstruction, and grasp p...
Obtaining personalized 3D animatable avatars from a monocular camera has several real world applicat...
Human motion capture either requires multi-camera systems or is unreliable using single-view input d...
High-fidelity human 3D models can now be learned directly from videos, typically by combining a temp...
We present a novel 3D mapping method leveraging the recent progress in neural implicit representatio...
We present NeuSE, a novel Neural SE(3)-Equivariant Embedding for objects, and illustrate how it supp...
We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control po...
We consider the problem of learning a function that can estimate the 3D shape, articulation, viewpoi...
We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into acc...
We propose an unsupervised method for 3D geometry-aware representation learning of articulated objec...
We present ANISE, a method that reconstructs a 3D shape from partial observations (images or sparse ...
We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from ...
In recent years, there has been a surge in the availability of 3D sensors, leading to an exponential...
Articulated objects pose a unique challenge for robotic perception and manipulation. Their increased...
This paper addresses the challenge of reconstructing an animatable human model from a multi-view vid...
We present a unified and compact representation for object rendering, 3D reconstruction, and grasp p...
Obtaining personalized 3D animatable avatars from a monocular camera has several real world applicat...
Human motion capture either requires multi-camera systems or is unreliable using single-view input d...
High-fidelity human 3D models can now be learned directly from videos, typically by combining a temp...
We present a novel 3D mapping method leveraging the recent progress in neural implicit representatio...
We present NeuSE, a novel Neural SE(3)-Equivariant Embedding for objects, and illustrate how it supp...
We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control po...
We consider the problem of learning a function that can estimate the 3D shape, articulation, viewpoi...