A critical review of traditional practices and methodologies demonstrates an underplaying of firstly the role of emotions and secondly aspects of exploration in interaction behaviour in favour of a goal orientated focus in the user experience (UX). Consequently, the UX is a commodity that can be designed, measured, and predicted. An integral understanding of the UX attempts to overcome the rationalistic and instrumental mindset of traditional Human-Computer Interaction (HCI) on several levels. Firstly, the thesis seeks to complement a functional view of interaction with a qualitative one that considers the complexity of emotions. Emotions are at the heart of engagement and connect action irreversibly to the moment it occurs; they are in...
© 2019 Elsevier Ltd Recent research has exposed disagreements over the nature and usefulness of what...
This article describes issues in evaluating emotional and affective aspects of interaction. In parti...
Interaction design can be defined as designing interactive products to support the way people commun...
Intuition is a type of cognitive processing that is often non-conscious and utilises stored experien...
The paper outlines an approach to the development of intuitively understandable on-screen user inter...
Intuitive systems are usable systems. Design guidelines advocate intuitiveness and vendors claim it ...
Intuitive interaction is based on past experience and is fast and often non conscious. We have condu...
Affective aspects of user experience, like friendliness and pleasantness, are said to be too subject...
Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer ...
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully f...
In this chapter we provide an overview of concepts and methods that have become part of our approach...
The Special Issue of Interacting with Computers, 2015 showcases the current state of the art in intu...
Human Computer Interaction (HCI) is a fascinating research field because of its multidisciplinary na...
Intuition is a type of cognitive processing that is often non-conscious and utilises stored experien...
Even in the development of the most technologically complex products, systems and environments, it i...
© 2019 Elsevier Ltd Recent research has exposed disagreements over the nature and usefulness of what...
This article describes issues in evaluating emotional and affective aspects of interaction. In parti...
Interaction design can be defined as designing interactive products to support the way people commun...
Intuition is a type of cognitive processing that is often non-conscious and utilises stored experien...
The paper outlines an approach to the development of intuitively understandable on-screen user inter...
Intuitive systems are usable systems. Design guidelines advocate intuitiveness and vendors claim it ...
Intuitive interaction is based on past experience and is fast and often non conscious. We have condu...
Affective aspects of user experience, like friendliness and pleasantness, are said to be too subject...
Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer ...
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully f...
In this chapter we provide an overview of concepts and methods that have become part of our approach...
The Special Issue of Interacting with Computers, 2015 showcases the current state of the art in intu...
Human Computer Interaction (HCI) is a fascinating research field because of its multidisciplinary na...
Intuition is a type of cognitive processing that is often non-conscious and utilises stored experien...
Even in the development of the most technologically complex products, systems and environments, it i...
© 2019 Elsevier Ltd Recent research has exposed disagreements over the nature and usefulness of what...
This article describes issues in evaluating emotional and affective aspects of interaction. In parti...
Interaction design can be defined as designing interactive products to support the way people commun...