Cellular automata can model the information processing aspects of a self-replicating programmable constructing system (SRPC), but these models do not contain any notion of material parts and are poor at modelling features of a system that depend upon the motion and connectivity of its components. Physical systems with thousands of parts have the disadvantage that they are time consuming to develop. To overcome these limitations, a simulation environment is presented at a level of abstraction that models motion and connectivity. An SRPC which takes a disorganised collection of parts as its input has been implemented in this environment. © 2011 Cambridge University Press
This project implements cellular automata, specifically, John Conway’s Game of Life (GoL). Ce...
Cellular Automata (CA), as they are presented in the literature, are abstract mathematical models of...
This is a position paper introducing blob computing: A Blob is a generic primitive used to structure...
Cellular automata can model the information processing aspects of a self-replicating programmable co...
A self-replicating automaton capable of being programmed to construct a wide range of objects in add...
A simulation framework is described in which sliding tiles moving in a discrete two-dimensional grid...
This thesis introduces cellular automata as an environment suitable for simulating complex and massi...
Self-organization is ubiquitous in nature. Self-organizing systems are highly distributed, composed ...
Abstract: To create an artificial system that demonstrates robust self-replication and evolution in ...
The family of self-replicating cellular automata is interesting mainly for being able to demonstrate...
The basis of computer modelling of any process or system is mathematical models that describe those ...
Cellular automata were initially conceived as a formal model to study self-replicating systems. Alth...
We describe structurally dynamic cellular automata (SDCA), cellular automata with dynamic cell links...
Systems made of many interacting elements may display unanticipated emergent properties. A system fo...
Understanding self-replication from an informa-tion processing perspective is important because, amo...
This project implements cellular automata, specifically, John Conway’s Game of Life (GoL). Ce...
Cellular Automata (CA), as they are presented in the literature, are abstract mathematical models of...
This is a position paper introducing blob computing: A Blob is a generic primitive used to structure...
Cellular automata can model the information processing aspects of a self-replicating programmable co...
A self-replicating automaton capable of being programmed to construct a wide range of objects in add...
A simulation framework is described in which sliding tiles moving in a discrete two-dimensional grid...
This thesis introduces cellular automata as an environment suitable for simulating complex and massi...
Self-organization is ubiquitous in nature. Self-organizing systems are highly distributed, composed ...
Abstract: To create an artificial system that demonstrates robust self-replication and evolution in ...
The family of self-replicating cellular automata is interesting mainly for being able to demonstrate...
The basis of computer modelling of any process or system is mathematical models that describe those ...
Cellular automata were initially conceived as a formal model to study self-replicating systems. Alth...
We describe structurally dynamic cellular automata (SDCA), cellular automata with dynamic cell links...
Systems made of many interacting elements may display unanticipated emergent properties. A system fo...
Understanding self-replication from an informa-tion processing perspective is important because, amo...
This project implements cellular automata, specifically, John Conway’s Game of Life (GoL). Ce...
Cellular Automata (CA), as they are presented in the literature, are abstract mathematical models of...
This is a position paper introducing blob computing: A Blob is a generic primitive used to structure...