This paper discusses the findings from a project to construct a simulation of Avebury Henge, a Late Neolithic/Early Bronze Age monument in SW Britain, in a 3D, virtual world environment. The aims of the study were to explore the archaeological research and interpretation necessary to plan and construct such a simulation in an interactive, online environment, to identify which aspects of visualisation and soundscape design appear to have the greatest impact upon users’ sense of place in the virtual simulation, and to explore the experiences of a small group of users in the virtual simulation and the effects of those experiences upon their sense of place at the physical site. The findings from this project demonstrated that in undertaking a s...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
The title of this paper is an adaptation of Ian Hodder’s notion that interpretation starts ‘at the t...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
This paper discusses the findings from a project to construct a simulation of Avebury Henge, a Late ...
This paper discusses the findings from a project to construct a simulation of Avebury henge, a Late ...
This paper describes and discusses creating and evaluating a virtual reality simulation of Avebury S...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
Place is characteristically imbued with a multiplicity of meanings contingent on the specificities o...
Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a thr...
The use of computer technology in the field of cultural heritage broadly defined as virtual heritage...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
There is still a great deal of opportunity for research on contextual interactive immersion in virtu...
Experimental archaeology has long yielded valuable insights into the tools and techniques that featu...
Research in Virtual Heritage has gained popularity in recent years. Efforts by the community of Virt...
This paper examines the critical importance of time to the experience of place and argues that time-...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
The title of this paper is an adaptation of Ian Hodder’s notion that interpretation starts ‘at the t...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
This paper discusses the findings from a project to construct a simulation of Avebury Henge, a Late ...
This paper discusses the findings from a project to construct a simulation of Avebury henge, a Late ...
This paper describes and discusses creating and evaluating a virtual reality simulation of Avebury S...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
Place is characteristically imbued with a multiplicity of meanings contingent on the specificities o...
Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a thr...
The use of computer technology in the field of cultural heritage broadly defined as virtual heritage...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
There is still a great deal of opportunity for research on contextual interactive immersion in virtu...
Experimental archaeology has long yielded valuable insights into the tools and techniques that featu...
Research in Virtual Heritage has gained popularity in recent years. Efforts by the community of Virt...
This paper examines the critical importance of time to the experience of place and argues that time-...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
The title of this paper is an adaptation of Ian Hodder’s notion that interpretation starts ‘at the t...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...