© Springer International Publishing Switzerland 2015. Authoring a consistent interactive narrative is difficult without exhaustively specifying all possible deviations from the main path of a story. When automatically generating new story paths, it is important to be able to check these paths for consistency with the narrative world. We present a method of describing the structure of a story as a Kripke structure using Interval Temporal Logic. This allows themodel checking of each possible telling of the narrative for consistency with the story world, as well as the ability to construct re-usable story components at different levels of abstraction. This is the first step towards building a fully checkable framework for building story compon...
We describe an approach to a new authoring method for interactive storytelling. After positioning di...
Story generation (including interactive narrative) consists of creating a narrative experience on co...
Continuous media – stories, movies, songs – all have a basic linear structure from which cognitivepr...
© Springer International Publishing Switzerland 2015. Authoring a consistent interactive narrative i...
Interactive storytelling weaves together deep computational ideas with humanity’s rich history of st...
In recent years, many tools have been proposed to design interactive scenarios. The aim of these too...
Emergent narrative means that it is the player that unfolds the narrative and then creates its own s...
Interactive Storytelling (IS) systems are an emerging class of interactive entertainment application...
This paper presents a visual editor which supports authors to define the narrative macrostructure of...
In this paper we present a new paradigm for high-level scripting of computer characters and stories ...
Linear logic programming languages have been identi-fied in prior work as viable for specifying stor...
Model checking allows one to automatically verify a specification of the expected properties of a sy...
Whilst narrative representations have played a prominent role in AI research, there has been a renew...
International audienceWith the rising popularity of engaging storytelling experiences in gaming aris...
This paper describes the current version of state-event transformation system to transform story lin...
We describe an approach to a new authoring method for interactive storytelling. After positioning di...
Story generation (including interactive narrative) consists of creating a narrative experience on co...
Continuous media – stories, movies, songs – all have a basic linear structure from which cognitivepr...
© Springer International Publishing Switzerland 2015. Authoring a consistent interactive narrative i...
Interactive storytelling weaves together deep computational ideas with humanity’s rich history of st...
In recent years, many tools have been proposed to design interactive scenarios. The aim of these too...
Emergent narrative means that it is the player that unfolds the narrative and then creates its own s...
Interactive Storytelling (IS) systems are an emerging class of interactive entertainment application...
This paper presents a visual editor which supports authors to define the narrative macrostructure of...
In this paper we present a new paradigm for high-level scripting of computer characters and stories ...
Linear logic programming languages have been identi-fied in prior work as viable for specifying stor...
Model checking allows one to automatically verify a specification of the expected properties of a sy...
Whilst narrative representations have played a prominent role in AI research, there has been a renew...
International audienceWith the rising popularity of engaging storytelling experiences in gaming aris...
This paper describes the current version of state-event transformation system to transform story lin...
We describe an approach to a new authoring method for interactive storytelling. After positioning di...
Story generation (including interactive narrative) consists of creating a narrative experience on co...
Continuous media – stories, movies, songs – all have a basic linear structure from which cognitivepr...