We propose a key point-based approach, refers to as KPhub-PC, to estimate high-fidelity human body models from low quality point clouds acquired with an affordable 3D scanner and a variation KPhub-I that can achieve the same purpose based on low-resolution single images taken by smartphones. In KPhub-PC, a sparse set of key points is annotated to guide the deformation of a parametric 3D human body model SMPL and then a high-fidelity human body model that can explain the target point cloud is built. Besides building 3D human body models from point clouds, KPhub-I is designed to estimate accurate 3D human body models from single 2D images. The SMPL model is fitted to 2D joints and the boundary of the ...
Knowledge about individual body shape has numerous applications in various domains such as healthcar...
This paper presents two algorithms, one monocular-camera and one multiple-view camera based, to esti...
Existing markerless motion capture methods often assume known backgrounds, static cameras, and seque...
PhD thesisBuilding high-fidelity human body models for real people benefits a variety of application...
Humans are typically the central element in the majority of the visual content that we can access. U...
Humans are typically the central element in the majority of the visual content that we can access. U...
Estimating the 3D model of the human body is needed for many applications. However, this is a challe...
International audienceThis paper presents a novel approach to estimate the human pose from a body-sc...
This thesis aims at investigating methodologies for estimating a human pose from a 3D point cloud th...
A novel point-structured geometrical modelling for realistic human body is introduced in this paper....
This paper presents a novel method for estimating the human body in 3D using depth sensor data. The ...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
We propose a novel approach for reconstructing plausible three-dimensional (3D) human body models fr...
This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. ...
We propose a novel approach for reconstructing high-resolution 3D human body models from extremely s...
Knowledge about individual body shape has numerous applications in various domains such as healthcar...
This paper presents two algorithms, one monocular-camera and one multiple-view camera based, to esti...
Existing markerless motion capture methods often assume known backgrounds, static cameras, and seque...
PhD thesisBuilding high-fidelity human body models for real people benefits a variety of application...
Humans are typically the central element in the majority of the visual content that we can access. U...
Humans are typically the central element in the majority of the visual content that we can access. U...
Estimating the 3D model of the human body is needed for many applications. However, this is a challe...
International audienceThis paper presents a novel approach to estimate the human pose from a body-sc...
This thesis aims at investigating methodologies for estimating a human pose from a 3D point cloud th...
A novel point-structured geometrical modelling for realistic human body is introduced in this paper....
This paper presents a novel method for estimating the human body in 3D using depth sensor data. The ...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
We propose a novel approach for reconstructing plausible three-dimensional (3D) human body models fr...
This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. ...
We propose a novel approach for reconstructing high-resolution 3D human body models from extremely s...
Knowledge about individual body shape has numerous applications in various domains such as healthcar...
This paper presents two algorithms, one monocular-camera and one multiple-view camera based, to esti...
Existing markerless motion capture methods often assume known backgrounds, static cameras, and seque...