The purpose of this mixed methods study was to describe the experiences of traditional educators when immersed into the virtual world environment of Second Life. Data were collected in pre and post-interviews, and through the participants' submission of formal activity logs following each visit into the virtual environment. The data were analyzed using a modified translation research methodology beginning with a full reading and review of all collected data. From this review, three distinct attitude groups appeared to emerge, describing three unique experiences of participants during the immersion in the virtual world. A collection of rich points were next identified through further analysis of the qualitative data supplied through activity...
This chapter aims at examining, through a case study, student perceptions of interactive learning ac...
The article focuses on the phenomenon of how human behaviors are shaped in the environments of thre...
With the growth of the internet comes the development of virtual worlds which create a perfect setti...
This research provides an account of one third level educator’s experience of teaching and learning ...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
The purpose of this study was to assess the value of Second Life among post-secondary instructors wi...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Whilst until recently Second Life was the most popular and widely used virtual world, the OpenSimula...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
The researcher sought to find out whether virtual worlds provided authentic, engaging and immersive ...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Immersive virtual worlds provide a new way to deliver online courses or parts of online and face-to-...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
This chapter aims at examining, through a case study, student perceptions of interactive learning ac...
The article focuses on the phenomenon of how human behaviors are shaped in the environments of thre...
With the growth of the internet comes the development of virtual worlds which create a perfect setti...
This research provides an account of one third level educator’s experience of teaching and learning ...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
The purpose of this study was to assess the value of Second Life among post-secondary instructors wi...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Whilst until recently Second Life was the most popular and widely used virtual world, the OpenSimula...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
The researcher sought to find out whether virtual worlds provided authentic, engaging and immersive ...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Immersive virtual worlds provide a new way to deliver online courses or parts of online and face-to-...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
This chapter aims at examining, through a case study, student perceptions of interactive learning ac...
The article focuses on the phenomenon of how human behaviors are shaped in the environments of thre...
With the growth of the internet comes the development of virtual worlds which create a perfect setti...