This paper discusses the research and creation of the case based reasoning system JuKeCB, a system which utilizes observation as a mean to create and store stochastic policies, delving into both its strengths and its weaknesses. The system was implemented into a domination style game where teams use various strategies to hold key map locations. By observing teams playing this game, the system is capable of learning which strategies are effective against others and reuses them appropriately when playing. Several extensions to the system are also discussed. These extensions use clustering and parallelization techniques and were designed to decrease the computation time of case retrieval—one of the systems main weaknesses. Several experiments ...
Games have always been an important area for artificial intelligence research, and the topic has bec...
Abstract — The prediction of the future states in Multi-Agent Systems has been a challenging problem...
Video games have become more and more advanced, yet their artificial intelli-gence components are of...
Making efficient AI models for games with imperfect information can be a particular challenge. Consi...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
Abstract—Over the years, there have been numerous successful applications of artificial intelligence...
The state-of-the-art within Artificial Intelligence has directly benefited from research con-ducted ...
This document summarises my research in the area of Real-Time Strategy (RTS) video game Artificial I...
This work presents a new approach that allows the use of cases in a case base as heuristics to speed...
In this paper, we present an agent which uses case-based reasoning to play the real-time strategy ga...
In this master thesis we describe our work in creating a planner for the real-time strategy game Sta...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
This work presents a new approach that allows the use of cases in a case base as heuristics to speed...
The project explores a case-based reasoning system for the miniature war game Warmachines. Case base...
It is a vital behaviour pattern of humans, the most highly developed autonomous agents, to make use ...
Games have always been an important area for artificial intelligence research, and the topic has bec...
Abstract — The prediction of the future states in Multi-Agent Systems has been a challenging problem...
Video games have become more and more advanced, yet their artificial intelli-gence components are of...
Making efficient AI models for games with imperfect information can be a particular challenge. Consi...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
Abstract—Over the years, there have been numerous successful applications of artificial intelligence...
The state-of-the-art within Artificial Intelligence has directly benefited from research con-ducted ...
This document summarises my research in the area of Real-Time Strategy (RTS) video game Artificial I...
This work presents a new approach that allows the use of cases in a case base as heuristics to speed...
In this paper, we present an agent which uses case-based reasoning to play the real-time strategy ga...
In this master thesis we describe our work in creating a planner for the real-time strategy game Sta...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
This work presents a new approach that allows the use of cases in a case base as heuristics to speed...
The project explores a case-based reasoning system for the miniature war game Warmachines. Case base...
It is a vital behaviour pattern of humans, the most highly developed autonomous agents, to make use ...
Games have always been an important area for artificial intelligence research, and the topic has bec...
Abstract — The prediction of the future states in Multi-Agent Systems has been a challenging problem...
Video games have become more and more advanced, yet their artificial intelli-gence components are of...