Hybrid gambling machines (HGMs) are a new gambling activity that combine the skill element of traditional video games with the random pay-out schedule of electronic gaming machines (e.g., slots). Developed to increase gambling by younger generations that favor video games, there is currently no empirical evidence regarding consumer views of HGMs to guide policy-decision making related to this new gambling activity. We use the theory of reasoned action (TRA) to investigate factors that motivate intentions to play these machines in two studies: (1) among 43 casino patrons and (2) among 184 US online participants residing in states where HGMs were available. Both samples completed surveys after exposure to actual or explanations of HGMs and sl...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
Electronic gaming machines (EGMs) and other gambling-themed simulators are a popular sub-genre of vi...
A range of gamblers, from low-frequency social gamblers through to problem gamblers in treatment, pa...
Abstract Skill-based gambling machines combine elements of video games (skill, social interaction, c...
Background and aims: This paper proposes that future research into electronic gaming machines (EGMs)...
Background and Aims: This paper proposes that future research into electronic gaming machines (EGMs)...
Gambling has been around for hundreds, possibly thousands, of years, and is arguably one of the olde...
Skill-based elements are increasing being introduced to electronic gaming machines to appeal to a br...
There is concern that recent innovations of traditional face-to-face gambling products may lead to i...
It is a commonly held belief that irrational thoughts held by gamblers can pro-mote gambling behavio...
The objective of this research was to validate a model on online gambling intention. Given that ther...
Gambling addiction has often been associated with fast cycle games such as gaming machines rather th...
Online gambling is a fast-growing phenomenon reflected in an industry experiencing rapid growth rate...
This paper reports the results of a study that sought to analyse the attributes of gambling technolo...
Gambling is increasingly a global phenomenon, derided by some as exploitative and viewed by others a...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
Electronic gaming machines (EGMs) and other gambling-themed simulators are a popular sub-genre of vi...
A range of gamblers, from low-frequency social gamblers through to problem gamblers in treatment, pa...
Abstract Skill-based gambling machines combine elements of video games (skill, social interaction, c...
Background and aims: This paper proposes that future research into electronic gaming machines (EGMs)...
Background and Aims: This paper proposes that future research into electronic gaming machines (EGMs)...
Gambling has been around for hundreds, possibly thousands, of years, and is arguably one of the olde...
Skill-based elements are increasing being introduced to electronic gaming machines to appeal to a br...
There is concern that recent innovations of traditional face-to-face gambling products may lead to i...
It is a commonly held belief that irrational thoughts held by gamblers can pro-mote gambling behavio...
The objective of this research was to validate a model on online gambling intention. Given that ther...
Gambling addiction has often been associated with fast cycle games such as gaming machines rather th...
Online gambling is a fast-growing phenomenon reflected in an industry experiencing rapid growth rate...
This paper reports the results of a study that sought to analyse the attributes of gambling technolo...
Gambling is increasingly a global phenomenon, derided by some as exploitative and viewed by others a...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
Electronic gaming machines (EGMs) and other gambling-themed simulators are a popular sub-genre of vi...
A range of gamblers, from low-frequency social gamblers through to problem gamblers in treatment, pa...