Little previous research has examined the in-play decision-making processes of multiplayer video game players related to both prosocial (helping others in general) and altruistic (helping with no expectation of reward) actions. The study used an established decision-making model, the Theory of Planned Behavior, and assessed additional constructs of prototypical images (favorability and similarity to a typical gamer who helps) and general levels of empathy. Participants completed two self-report online surveys. At Time 1, participants (N = 387) completed measures assessing the predictors of prosocial and altruistic intentions. The model accounted for 53 percent of variance in prosocial players' prosocial intentions and 60 percent of variance...
Past research indicates that prosocial video game play has a role in subsequent prosocial behaviors,...
Despite recent growth of research on the effects of prosocial media, processes underlying these effe...
Achieving cooperation between individuals is challenging and often driven by self-beneficial motives...
Previous studies on the positive effects of video games have suggested that prosocial behavior obser...
The increasing popularity of online videogames has raised questions concerning their potential to in...
The primary aim of the current study was to explore the extent to which videogame helping behaviour ...
Past research in this research field provided abundant evidence that exposure to video games would i...
Although dozens of studies have documented a relation-ship between violent video games and aggressiv...
Although dozens of studies have documented a relationship between violent video games and aggressive...
Although dozens of studies have documented a relation-ship between violent video games and aggressiv...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
There is a growing population of studies concerning the effects of video games on people\u27s prosoc...
As an entertainment technology, video games are a popular social activity that can allow for multipl...
Past research indicates that video game playing can increase aggressive behaviours. Recent studies, ...
The interactive nature of video games provides a plethora of emotional experiences to its players th...
Past research indicates that prosocial video game play has a role in subsequent prosocial behaviors,...
Despite recent growth of research on the effects of prosocial media, processes underlying these effe...
Achieving cooperation between individuals is challenging and often driven by self-beneficial motives...
Previous studies on the positive effects of video games have suggested that prosocial behavior obser...
The increasing popularity of online videogames has raised questions concerning their potential to in...
The primary aim of the current study was to explore the extent to which videogame helping behaviour ...
Past research in this research field provided abundant evidence that exposure to video games would i...
Although dozens of studies have documented a relation-ship between violent video games and aggressiv...
Although dozens of studies have documented a relationship between violent video games and aggressive...
Although dozens of studies have documented a relation-ship between violent video games and aggressiv...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
There is a growing population of studies concerning the effects of video games on people\u27s prosoc...
As an entertainment technology, video games are a popular social activity that can allow for multipl...
Past research indicates that video game playing can increase aggressive behaviours. Recent studies, ...
The interactive nature of video games provides a plethora of emotional experiences to its players th...
Past research indicates that prosocial video game play has a role in subsequent prosocial behaviors,...
Despite recent growth of research on the effects of prosocial media, processes underlying these effe...
Achieving cooperation between individuals is challenging and often driven by self-beneficial motives...