Taking daily breakfast with healthy food is highly important for children to provide their body with indispensable nutritional elements after a lengthy rest. Skipping the morning breakfast, makes the majority of them feel tired and unfocused in the classroom. In addition, eating junk food may result in regression in children performance and generate important diseases like overweight or teeth decay. Several initiatives have been proposed to incite children to take their daily breakfast before going to school. However, we still need more efficient and attractive approaches to motivate the children eat healthily. In this research, we propose a virtual reality immersive system that allows the children to prepare their breakfast through direct ...
Therapeutic education in diabetes helps patients take responsibility for self-control of their disea...
Background: Cue-exposure therapy (CET) has proven its effi cacy in treating patients with bulimia ne...
This study investigates the impact of an efficacy-focused virtual reality (VR) intervention designed...
Many children in Qatar are going daily to school without taking their breakfast. They buy, however,...
Since habits formed during childhood are predictive of adult behaviour, children form an important t...
This study shows preliminary data on the validity of a new virtual reality-based application for cue...
The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opp...
Food waste is an important issue in the global warming debate. In this study, a virtual reality (VR)...
Obesity amongst children and youth is one of the major health issue in the state of Qatar. The perce...
Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of t...
Virtual Reality (VR) could be an interesting tool to combat obesity and sedentariness in children. D...
<div><p>Therapeutic education in diabetes helps patients take responsibility for self-control of the...
This paper investigates the role of virtual reality and web technologies in the field of dietetics e...
Immersive technologies such as virtual reality and augmented reality have been recently explored in ...
Enhancing the ability to perform differential diagnosis and psychopathological exploration is import...
Therapeutic education in diabetes helps patients take responsibility for self-control of their disea...
Background: Cue-exposure therapy (CET) has proven its effi cacy in treating patients with bulimia ne...
This study investigates the impact of an efficacy-focused virtual reality (VR) intervention designed...
Many children in Qatar are going daily to school without taking their breakfast. They buy, however,...
Since habits formed during childhood are predictive of adult behaviour, children form an important t...
This study shows preliminary data on the validity of a new virtual reality-based application for cue...
The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opp...
Food waste is an important issue in the global warming debate. In this study, a virtual reality (VR)...
Obesity amongst children and youth is one of the major health issue in the state of Qatar. The perce...
Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of t...
Virtual Reality (VR) could be an interesting tool to combat obesity and sedentariness in children. D...
<div><p>Therapeutic education in diabetes helps patients take responsibility for self-control of the...
This paper investigates the role of virtual reality and web technologies in the field of dietetics e...
Immersive technologies such as virtual reality and augmented reality have been recently explored in ...
Enhancing the ability to perform differential diagnosis and psychopathological exploration is import...
Therapeutic education in diabetes helps patients take responsibility for self-control of their disea...
Background: Cue-exposure therapy (CET) has proven its effi cacy in treating patients with bulimia ne...
This study investigates the impact of an efficacy-focused virtual reality (VR) intervention designed...