This work introduces a system for generating radio play scripts. Generating dramatic dialogue presents unique challenges in language generation. In addition to fluency of language, dramatic text should exhibit plot and characters' affective stances to each other and events. Character relationships and affect may be expressed beneath the surface level of everyday conversation topics. In the affect-driven dialogue generation system introduced by this thesis, characters have goals, relationships and a three-dimensional model of mood which influences their behaviour. Given conflicting goals, characters will navigate the web of conversation, making choices that influence others to accept their goal while simultaneously trying to maintain the rel...
Traditional narrative systems consist of two steps of process, story generation and discourse genera...
Research has focused on using prosody as an alternative source of information for language modeling....
Teaching machines to speak and act like a human is one of the longest-running goals in Artificial In...
Conversation is an essential component of social behavior, one of the primary means by which humans ...
As an important way of human-computer interaction, the dialogue system has broad application prospec...
The popularity of deep neural networks and vast amounts of readily available multi-domain textual da...
Affect detection from open-ended text-based dialogue and contextual profiles is challenging but esse...
While most dialogue systems restrict themselves to the adjustment of the propositional contents, our...
Abstract This dissertation studies emotional displays in talk-in-interaction, especially focusing o...
The article reveals the specifics of modelling the communicative behaviour of Russian-speaking episo...
Conversation is an essential component of social behaviour, one of the primary means by which humans...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Summarization: Emotions are fundamental for human-human communication, impacting people’s perception...
We describe a method and a proof of concept which allow the generation of rich and engaging dialogu...
In theatrical pieces, written language is the primary medium for establishing antagonisms. As one of...
Traditional narrative systems consist of two steps of process, story generation and discourse genera...
Research has focused on using prosody as an alternative source of information for language modeling....
Teaching machines to speak and act like a human is one of the longest-running goals in Artificial In...
Conversation is an essential component of social behavior, one of the primary means by which humans ...
As an important way of human-computer interaction, the dialogue system has broad application prospec...
The popularity of deep neural networks and vast amounts of readily available multi-domain textual da...
Affect detection from open-ended text-based dialogue and contextual profiles is challenging but esse...
While most dialogue systems restrict themselves to the adjustment of the propositional contents, our...
Abstract This dissertation studies emotional displays in talk-in-interaction, especially focusing o...
The article reveals the specifics of modelling the communicative behaviour of Russian-speaking episo...
Conversation is an essential component of social behaviour, one of the primary means by which humans...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Summarization: Emotions are fundamental for human-human communication, impacting people’s perception...
We describe a method and a proof of concept which allow the generation of rich and engaging dialogu...
In theatrical pieces, written language is the primary medium for establishing antagonisms. As one of...
Traditional narrative systems consist of two steps of process, story generation and discourse genera...
Research has focused on using prosody as an alternative source of information for language modeling....
Teaching machines to speak and act like a human is one of the longest-running goals in Artificial In...