This paper describes different types of activities/challenges designed for social interaction, while discussing the performance of such challenges using the mobile digital game “Secrets of the South” (http://secretsofthesouth.tbm.tudelft.nl/, Secrets of the South). The game was played as part of a scientific meeting, with participants from 25 to 62 years of age and a varying degree of cultural differences. The presentation and discussion of the results of the gameplay provide insights on the appropriateness of the different challenges for social interaction in a playful city. Directions for future work for such challenge designs are presented.Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne p...
Digital technologies integrated in the physical spaces enable new practices that open new possible i...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
The first book to exhaustively review key recent research into playability in smart and digital citi...
Social interaction is part of the fabric of society and is essential to challenge many types of soci...
Location-based activities can challenge citizens to explore their neighbourhood in new playful ways....
Location-based games (LBGs) successfully promote playful experiences engaging millions of players th...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in...
This article concentrates on ways in which novel playful technologies can engage youth in co-creatio...
Ethnically diverse neighbourhoods often lack in social cohesion. This means that people of different...
Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on s...
This thesis deals with the design of play in public places; this can mean both pervasive games and o...
This paper has as its aim to analyze how CityVille, a videogame hosted on Facebook and oriented to t...
In this paper we present our work in the design of ubiquitous social experiences, aiming to foster g...
Digital technologies integrated in the physical spaces enable new practices that open new possible i...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
The first book to exhaustively review key recent research into playability in smart and digital citi...
Social interaction is part of the fabric of society and is essential to challenge many types of soci...
Location-based activities can challenge citizens to explore their neighbourhood in new playful ways....
Location-based games (LBGs) successfully promote playful experiences engaging millions of players th...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in...
This article concentrates on ways in which novel playful technologies can engage youth in co-creatio...
Ethnically diverse neighbourhoods often lack in social cohesion. This means that people of different...
Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on s...
This thesis deals with the design of play in public places; this can mean both pervasive games and o...
This paper has as its aim to analyze how CityVille, a videogame hosted on Facebook and oriented to t...
In this paper we present our work in the design of ubiquitous social experiences, aiming to foster g...
Digital technologies integrated in the physical spaces enable new practices that open new possible i...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
The first book to exhaustively review key recent research into playability in smart and digital citi...