This interactive film, a variation on the surrealist game Cadavre Exquis, seeks the possibility of subverting the filmic discourse by exploring psychosomatic processes that may give the viewer different perceptions of cinematic time, by providing the possibility of intervening into the narrative in a disruptive way.info:eu-repo/semantics/publishedVersio
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
VII MAGIS, International Film Studies Spring School Cinema and Contemporary Visual Arts/4, Gorizia, ...
This paper explores the interactive cinema projects T_Visionarium and Scenario, undertaken at the iC...
This interactive film, a variation on the surrealist game Cadavre Exquis, seeks the possibility of ...
The question of time and its relation to cinema is the common thread in this paper. Through research...
The question of time and its relation to cinema is the common thread in this paper. Thr...
Most of the known video games developed by big software companies usually establish an app...
Most of the known video games developed by important software companies usually establish an approa...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
En aquest article es presenten i discuteixen diverses obres interactives que mostren diferents repre...
International audienceMultimedia devices have been developed along with digital technologies, first ...
Human bodily gestures are now clearly present as a factor in human-computer interface design extendi...
This thesis concerns the discourse properties of cinematographic storytelling around three axes: tim...
Based on the triad film-interactivity-experimentation, the applied research project The Forking Pat...
Nowadays, the cinematographic language claims for a specific type of interpretation and understandin...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
VII MAGIS, International Film Studies Spring School Cinema and Contemporary Visual Arts/4, Gorizia, ...
This paper explores the interactive cinema projects T_Visionarium and Scenario, undertaken at the iC...
This interactive film, a variation on the surrealist game Cadavre Exquis, seeks the possibility of ...
The question of time and its relation to cinema is the common thread in this paper. Through research...
The question of time and its relation to cinema is the common thread in this paper. Thr...
Most of the known video games developed by big software companies usually establish an app...
Most of the known video games developed by important software companies usually establish an approa...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
En aquest article es presenten i discuteixen diverses obres interactives que mostren diferents repre...
International audienceMultimedia devices have been developed along with digital technologies, first ...
Human bodily gestures are now clearly present as a factor in human-computer interface design extendi...
This thesis concerns the discourse properties of cinematographic storytelling around three axes: tim...
Based on the triad film-interactivity-experimentation, the applied research project The Forking Pat...
Nowadays, the cinematographic language claims for a specific type of interpretation and understandin...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
VII MAGIS, International Film Studies Spring School Cinema and Contemporary Visual Arts/4, Gorizia, ...
This paper explores the interactive cinema projects T_Visionarium and Scenario, undertaken at the iC...