This article predicts the adoption of e-government websites and services by focusing on gamification and enjoyment factors. The sample uses ranked use of points and coupons as the most suitable schemes, while excluding the use of quests and puzzles. In predicting the intention to use e-government, five constructs were used: perceived usefulness, perceived ease of use, enjoyment and innovation, positive influence on government image and negative influence of government images. Results indicated a significant role for enjoyment and innovation based on the gamification context. The influence on government image (positive and negative) were not significant in predicting the intention to use e-government. The coefficient of determination of the ...
During the past years, gamification has become an influential trend in technology and the promises a...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
The development of technology has various effects on citizens’ daily lives, among which is the growi...
This article predicts the adoption of e-government websites and services by focusing on gamification...
Gamification has shown to be a valuable approach that enhances participants' engagement. In educatio...
© 2017 ACM.Electronic Governance (e-Governance) is the application of the Information and Communicat...
Gamification has shown to be a valuable approach that enhances participants’ engagement. In educatio...
Electronic Governance (e-Governance) is the application of the Information and Communication Technol...
Gamification has been employed in e-government services domain over the past twenty years. The lite...
With increased digitalization, governments and public institutes became potentially better able to p...
Nowadays, many democracies are facing, as a growing problem, a breach of communication between citi...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
Albeit a wide range of e-participation platforms being already available, the level of public partic...
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
During the past years, gamification has become an influential trend in technology and the promises a...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
The development of technology has various effects on citizens’ daily lives, among which is the growi...
This article predicts the adoption of e-government websites and services by focusing on gamification...
Gamification has shown to be a valuable approach that enhances participants' engagement. In educatio...
© 2017 ACM.Electronic Governance (e-Governance) is the application of the Information and Communicat...
Gamification has shown to be a valuable approach that enhances participants’ engagement. In educatio...
Electronic Governance (e-Governance) is the application of the Information and Communication Technol...
Gamification has been employed in e-government services domain over the past twenty years. The lite...
With increased digitalization, governments and public institutes became potentially better able to p...
Nowadays, many democracies are facing, as a growing problem, a breach of communication between citi...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
Albeit a wide range of e-participation platforms being already available, the level of public partic...
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
During the past years, gamification has become an influential trend in technology and the promises a...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
The development of technology has various effects on citizens’ daily lives, among which is the growi...