There has been significant recent interest in computer games in University and College curricula as a way to teach early computer science, to attract more students into the program, to teach advanced concepts, and to help lend vocational weight to a curriculum. In this article we discuss several ways that games can contribute to an undergraduate CS program, and illustrate specific ways that the use of games has influenced learning, the students, the faculty, and the institution where these courses have been implemented
Games that teach, serious games, have been proposed, among other reasons, to address the growing gap...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
There has been significant recent interest in computer games in University and College curricula as ...
In the past 3-4 years there has been a significant interest in computer games in University and coll...
The role and importance of serious computer games in contemporary educational practice is presented ...
In this paper, we report on the efforts at the University of Southern California to teach computer s...
International audienceVideo games are part of our culture like TV, movies, and books. We believe tha...
Much work has done on teaching Computer Science by having students program games, but little has bee...
The value of games as a vehicle for teaching concepts while inspiring students is now well accepte...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Recent research on the use of video games for computer science (CS) education was reviewed to identi...
I have attended this conference. In this conference a large number of educators from colleges and un...
The main purpose of serious games is to train or educate. The use of serious games in class has the ...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Games that teach, serious games, have been proposed, among other reasons, to address the growing gap...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
There has been significant recent interest in computer games in University and College curricula as ...
In the past 3-4 years there has been a significant interest in computer games in University and coll...
The role and importance of serious computer games in contemporary educational practice is presented ...
In this paper, we report on the efforts at the University of Southern California to teach computer s...
International audienceVideo games are part of our culture like TV, movies, and books. We believe tha...
Much work has done on teaching Computer Science by having students program games, but little has bee...
The value of games as a vehicle for teaching concepts while inspiring students is now well accepte...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Recent research on the use of video games for computer science (CS) education was reviewed to identi...
I have attended this conference. In this conference a large number of educators from colleges and un...
The main purpose of serious games is to train or educate. The use of serious games in class has the ...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Games that teach, serious games, have been proposed, among other reasons, to address the growing gap...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
The aim of this paper was to investigate models to select serious games for use in the computer scie...