Virtual world activities related to the buying and selling of virtual currency, virtual items, and services with real world money are referred as Real Money Trading (RMT). Although there is a great deal of evidence for the growth of RMT in virtual world, there is also evidence to suggest that many companies are struggling to become involved with RMT. A framework for classifying RMT in virtual world is essential for devising successful virtual business strategies. A key component in the process of formulating the optimal competitive strategy is to understand the unique characteristics of RMT and the implications behind those characteristics. This study aims to propose a classification of RMT based upon the characteristics of products and ser...
This study aims to examine and analyze the Effect of Real Money Trade Phenomenon on Purchase Decisio...
The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issue...
A feature program about the real trade for virtual goods in online worlds and multiplayer games. The...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Significant real money is traded into and out of virtual world currencies. Virtual world participati...
The consumption of virtual goods in social virtual world is a multibillion-dollar industry. People a...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
In the discussions about modern economy in the past few years, more attention has been given to virt...
We have developed a method for detecting real money traders (RMTers) to support the operators of mas...
An easy access into Internet makes virtual trade cheaper and more attractive. The world of virtual g...
This study aims to examine and analyze the Effect of Real Money Trade Phenomenon on Purchase Decisio...
The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issue...
A feature program about the real trade for virtual goods in online worlds and multiplayer games. The...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Significant real money is traded into and out of virtual world currencies. Virtual world participati...
The consumption of virtual goods in social virtual world is a multibillion-dollar industry. People a...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
In the discussions about modern economy in the past few years, more attention has been given to virt...
We have developed a method for detecting real money traders (RMTers) to support the operators of mas...
An easy access into Internet makes virtual trade cheaper and more attractive. The world of virtual g...
This study aims to examine and analyze the Effect of Real Money Trade Phenomenon on Purchase Decisio...
The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issue...
A feature program about the real trade for virtual goods in online worlds and multiplayer games. The...