In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games. However, scholars have called for a more user-focused understanding of how AI affects the gaming experience. In this paper, we present a theoretical framework for how the user experience of AI can be understood and analyzed in terms of the affordances that are provided to players. We also present a typology of affordances relevant to AI in games
The concept of affordance has different interpretations in the field of Human-Computer Interaction (...
Games have always been part of human culture since a long time; with the advent of modern day comput...
The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ...
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game d...
This article shows how the concept of affordance in the user interface fits into a well-understood a...
The rapid development in artificial intelligence (AI) has generated an unprecedented disruptive impa...
Abstract Procedural content generation (PCG)-based game design aims to reach a new way of playing g...
A growing body of work in games research, both generative and analytic, seeks to characterize the re...
Video games have the ability to grant engaging, interactive experiences to its players, evoking a wi...
This study conceptualises a framework of technological affordances for augmented reality games (ARG)...
Virtual Reality is a technology which is quickly leaving the laboratory and being placed in the hand...
This study investigates how the psychological notion of affordance, known from human computer interf...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
In this paper, we present research that aims to understand affordances and inhibitors of enjoyment i...
This thesis explores the affordances of artificial intelligence (AI) for the public sector. The thes...
The concept of affordance has different interpretations in the field of Human-Computer Interaction (...
Games have always been part of human culture since a long time; with the advent of modern day comput...
The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ...
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game d...
This article shows how the concept of affordance in the user interface fits into a well-understood a...
The rapid development in artificial intelligence (AI) has generated an unprecedented disruptive impa...
Abstract Procedural content generation (PCG)-based game design aims to reach a new way of playing g...
A growing body of work in games research, both generative and analytic, seeks to characterize the re...
Video games have the ability to grant engaging, interactive experiences to its players, evoking a wi...
This study conceptualises a framework of technological affordances for augmented reality games (ARG)...
Virtual Reality is a technology which is quickly leaving the laboratory and being placed in the hand...
This study investigates how the psychological notion of affordance, known from human computer interf...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
In this paper, we present research that aims to understand affordances and inhibitors of enjoyment i...
This thesis explores the affordances of artificial intelligence (AI) for the public sector. The thes...
The concept of affordance has different interpretations in the field of Human-Computer Interaction (...
Games have always been part of human culture since a long time; with the advent of modern day comput...
The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ...