Virtual worlds have been identified as a potentially beneficial domain for language learning due to various cognitive and affective affordances such as immersive content, access to native speakers, and motivating properties. However, research on computer-mediated communication (CMC) has largely ignored the use of virtual worlds as a possible domain for communication. Additionally, the game-based language teaching (GBLT) sub-field of CALL has focused too narrowly on specific virtual world affordances, overlooking how communicating in such complex domains may affect learner output, particularly in comparison with face-to-face communication. Thus, the main aim of this study is to explore the potential differences in learner oral performance as...
Prior research on pre-task planning examines its effects on the quality of second language (L2) lear...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Virtual world environments have evolved from object-oriented, text-based online games to complex thr...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
Recent developments in Virtual Reality (VR) technologies are creating a shift in Second Language Acq...
Online language learning and teaching is a field that has received a significant amount of research ...
The main focus of the present study was to compare foreign vocabulary learning outcomes between imme...
The traditional language laboratory consists of computer-based exercises in which students practice ...
Until now the authenticity of materials used in Language Learning, and the context in which they are...
textThe purpose of my dissertation was to explore whether a virtual world could be a suitable platfo...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
This project examines whether or not learners feel less foreign language anxiety (FLA) in an online ...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
This dissertation addressed the question of how the virtual world of Second Life used in combination...
Developments in computer-mediated communication (CMC) technologies provide both practitio-ners and l...
Prior research on pre-task planning examines its effects on the quality of second language (L2) lear...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Virtual world environments have evolved from object-oriented, text-based online games to complex thr...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
Recent developments in Virtual Reality (VR) technologies are creating a shift in Second Language Acq...
Online language learning and teaching is a field that has received a significant amount of research ...
The main focus of the present study was to compare foreign vocabulary learning outcomes between imme...
The traditional language laboratory consists of computer-based exercises in which students practice ...
Until now the authenticity of materials used in Language Learning, and the context in which they are...
textThe purpose of my dissertation was to explore whether a virtual world could be a suitable platfo...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
This project examines whether or not learners feel less foreign language anxiety (FLA) in an online ...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
This dissertation addressed the question of how the virtual world of Second Life used in combination...
Developments in computer-mediated communication (CMC) technologies provide both practitio-ners and l...
Prior research on pre-task planning examines its effects on the quality of second language (L2) lear...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Virtual world environments have evolved from object-oriented, text-based online games to complex thr...