Nowadays, digital culture affects all levels of society. However, differences exist between individuals, commonly named as the “digital divide,” which impedes the equal access to the benefits of new technologies. The Usability and Accessibility (UA) module is a core, first-semester module during the first year of the Multimedia Engineering degree at the University of Alicante. The UA module’s main objective is to provide students with the necessary concepts and tools to design and develop products with usability and accessibility features, thus achieving end products that are more usable and accessible, regardless of the end users’ status, ability or situation. This paper presents a new learning methodology aimed at making students become e...
Background: In modern societies, the consequences of digital exclusion are severe. Legislation on Un...
The phrase ‘universal usability ’ was first coined by Shneiderman in his landmark arti-cle in 2000, ...
Accessibility is a quality requirement for digital educational materials (or contents) in interactiv...
This article provides food for thoughts elaborated by peer researchers who, basing on their studies ...
This survey study evaluated the level of education, awareness and knowledge of prospective software ...
Digital technologies allow people with disabilities to participate independently in society in ways ...
New advances in Information and Communication Technologies (ICT) have generated a convergent media e...
The EDEN Eleventh Research Workshop – 21-23 October 2020 in collaboration with Universidade Aberta, ...
Systems and services based on Information and Communications Technology (ICT) are now prevalent in o...
The Universal Accessibility concept is usually formulated in terms that ignore the socio-economic an...
The chapter locates mobile usability within the broader field of usability studies and identifies ne...
The 2018 conference theme is "Technology for change". This conference theme should stimulate ideas o...
The aim of this paper is to critically review the capabilities of the European Framework for the Dig...
Digital Technologies are changing societal, personal and organisational lives. Access to some techno...
Designing for Universal Access requires designers to have a good understanding of the full range of ...
Background: In modern societies, the consequences of digital exclusion are severe. Legislation on Un...
The phrase ‘universal usability ’ was first coined by Shneiderman in his landmark arti-cle in 2000, ...
Accessibility is a quality requirement for digital educational materials (or contents) in interactiv...
This article provides food for thoughts elaborated by peer researchers who, basing on their studies ...
This survey study evaluated the level of education, awareness and knowledge of prospective software ...
Digital technologies allow people with disabilities to participate independently in society in ways ...
New advances in Information and Communication Technologies (ICT) have generated a convergent media e...
The EDEN Eleventh Research Workshop – 21-23 October 2020 in collaboration with Universidade Aberta, ...
Systems and services based on Information and Communications Technology (ICT) are now prevalent in o...
The Universal Accessibility concept is usually formulated in terms that ignore the socio-economic an...
The chapter locates mobile usability within the broader field of usability studies and identifies ne...
The 2018 conference theme is "Technology for change". This conference theme should stimulate ideas o...
The aim of this paper is to critically review the capabilities of the European Framework for the Dig...
Digital Technologies are changing societal, personal and organisational lives. Access to some techno...
Designing for Universal Access requires designers to have a good understanding of the full range of ...
Background: In modern societies, the consequences of digital exclusion are severe. Legislation on Un...
The phrase ‘universal usability ’ was first coined by Shneiderman in his landmark arti-cle in 2000, ...
Accessibility is a quality requirement for digital educational materials (or contents) in interactiv...