Ethnomethodology is the analytical frame used here to recover embedded cultural discursive phenomena in the language of ‘at risk’ middle-school boys as they talk about ‘computer games’ and ‘schooling’. What emerges is a rich picture of myths and heroes, identities of participation where member values and a discernible moral order are part of the ‘gaming’ culture. A second picture emerges of ‘boys in school’. Here ‘sleepers, avoiders and disconnected teachers’ are disclosed through conversational structures as identities of non-participation in the classroom. Through student talk we learn that identities of non-participation are a reciprocal phenomena, wherein these students and their teachers co-construct a reciprocal disconnectedness, each...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
In this text we will talk about modern computer technology and its infl uence on children education...
This book contains a series of essays linked by a common thread: the relationship between technology...
ABSTRACT In 2007, the authors ’ ethnographic research study of 11 adolescent gamers began in a respo...
Drawing primarily upon sociocultural perspectives and space theory, I propose a transactional model ...
This article addresses a gap in research about primary school boys’ identification as ‘gamers.’ Draw...
This article addresses a gap in research about primary school boys’ identification as ‘gamers.’ Draw...
This research examines the ingenious activity, relationships, and power dynamics that mediate learni...
We want to analyze the characteristics of nowadays learning and the construction of the social ident...
Computer games are among the most visible texts of the new information and communication technologie...
Novel educational environments promote an increasing use of technological mash-ups, which include...
This paper explores teachers’ beliefs about the ways in which the use of digital games in schooling ...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this ...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
In this text we will talk about modern computer technology and its infl uence on children education...
This book contains a series of essays linked by a common thread: the relationship between technology...
ABSTRACT In 2007, the authors ’ ethnographic research study of 11 adolescent gamers began in a respo...
Drawing primarily upon sociocultural perspectives and space theory, I propose a transactional model ...
This article addresses a gap in research about primary school boys’ identification as ‘gamers.’ Draw...
This article addresses a gap in research about primary school boys’ identification as ‘gamers.’ Draw...
This research examines the ingenious activity, relationships, and power dynamics that mediate learni...
We want to analyze the characteristics of nowadays learning and the construction of the social ident...
Computer games are among the most visible texts of the new information and communication technologie...
Novel educational environments promote an increasing use of technological mash-ups, which include...
This paper explores teachers’ beliefs about the ways in which the use of digital games in schooling ...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this ...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
In this text we will talk about modern computer technology and its infl uence on children education...
This book contains a series of essays linked by a common thread: the relationship between technology...