© 2020, The Author(s). This article presents the results of a study based on a group of participants’ interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented reality to attach virtual sound sources to a vintage radio receiver from the museum’s collection, with a view to understanding the potentials of this technology for promoting exploration and engagement within museums and galleries. We employ a practice-based design ethnography, including a thematic analysis of our participants’ interactions with spatialised interactive audio, and present an identified sequence of interactional phases. We discuss how audio augmented artefacts can communicate and...
Acoustic Heritage is one aspect of archaeoacoustics, and refers more specifically to the quantifiabl...
© 2018 Audio Engineering Society. All rights reserved. The paper presents reflections on understandi...
ec(h)o is an “augmented reality interface” utilizing spatialized soundscapes and a semantic web appr...
For the past several years, museums have widely embraced virtual exhibits—certainly before COVID-19,...
ec(h)o is an “audio augmented reality interface” utilizing spatialized soundscapes and a semantic we...
Museums have widely embraced virtual exhibits. However, relatively little attention is paid to how s...
With an increasing number of everyday operations and communications becoming both automated and auto...
We investigate how audio augmented reality can engender new collective modes of musical expression i...
This article reports on the experimental methodology and key findings of the AHRC-funded impact and ...
UID/EAT/00472/2013This presentation describes an empirical study of interpretative itineraries used ...
We conducted an online experiment to explore how sound influences the interest level, emotional resp...
This paper explores the design issues of 9 situated play within a museum through the study of a 10 m...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
The paper deals with the design of an intelligent user interface augmenting the user experience in a...
Audio guides and games have long been staple modes of interpretation in museums. The medium of locat...
Acoustic Heritage is one aspect of archaeoacoustics, and refers more specifically to the quantifiabl...
© 2018 Audio Engineering Society. All rights reserved. The paper presents reflections on understandi...
ec(h)o is an “augmented reality interface” utilizing spatialized soundscapes and a semantic web appr...
For the past several years, museums have widely embraced virtual exhibits—certainly before COVID-19,...
ec(h)o is an “audio augmented reality interface” utilizing spatialized soundscapes and a semantic we...
Museums have widely embraced virtual exhibits. However, relatively little attention is paid to how s...
With an increasing number of everyday operations and communications becoming both automated and auto...
We investigate how audio augmented reality can engender new collective modes of musical expression i...
This article reports on the experimental methodology and key findings of the AHRC-funded impact and ...
UID/EAT/00472/2013This presentation describes an empirical study of interpretative itineraries used ...
We conducted an online experiment to explore how sound influences the interest level, emotional resp...
This paper explores the design issues of 9 situated play within a museum through the study of a 10 m...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
The paper deals with the design of an intelligent user interface augmenting the user experience in a...
Audio guides and games have long been staple modes of interpretation in museums. The medium of locat...
Acoustic Heritage is one aspect of archaeoacoustics, and refers more specifically to the quantifiabl...
© 2018 Audio Engineering Society. All rights reserved. The paper presents reflections on understandi...
ec(h)o is an “augmented reality interface” utilizing spatialized soundscapes and a semantic web appr...