We have developed a disciplinarily integrated game (DIG) to support students in interpreting, translating, and manipulating across formal representations in the domain of Newtonian kinematics. In this study, we seek to understand what game play looks like in a classroom context with particular attention given to how students leverage internal and external scaffolds to progress through the game and deepen their conceptual knowledge. We investigate the following questions: (1) In what ways do students interact with the game, with each other, and with their teacher when they play SURGE Symbolic in a classroom environment? (2) How do game scaffolds, both within and outside of the game, support or impede student learning and game play? (3) What ...
Abstract: In this paper, we describe how game-based learning can be used as a vehicle for developing...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
This article focuses on analog and digital game play and the challenges it poses to future teachers ...
Games in science education is emerging as a popular topic of scholarly inquiry. The National Researc...
Digital educational games have demonstrated large variations in learning outcomes and transfer. Furt...
One of the central challenges of integrating game-based learning in school settings is helping learn...
Teaching and Learning Department Capstone Project.This paper explores the affordances of digital vid...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Gaming, an integral part of many students’ lives outside school, can provide an engaging platform fo...
Student interaction in school contexts is a topic that has been researched from many different persp...
Thesis (Ph.D.)--University of Washington, 2016-03As science becomes increasingly data-driven, there ...
This article focuses on analog and digital game play and the challenges it poses to future teachers ...
Game design can be woven into any science curricula, providing a way for students to learn science c...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Acknowledging the persuasiveness of general arguments for serious uses of ‘serious games’, this rese...
Abstract: In this paper, we describe how game-based learning can be used as a vehicle for developing...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
This article focuses on analog and digital game play and the challenges it poses to future teachers ...
Games in science education is emerging as a popular topic of scholarly inquiry. The National Researc...
Digital educational games have demonstrated large variations in learning outcomes and transfer. Furt...
One of the central challenges of integrating game-based learning in school settings is helping learn...
Teaching and Learning Department Capstone Project.This paper explores the affordances of digital vid...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Gaming, an integral part of many students’ lives outside school, can provide an engaging platform fo...
Student interaction in school contexts is a topic that has been researched from many different persp...
Thesis (Ph.D.)--University of Washington, 2016-03As science becomes increasingly data-driven, there ...
This article focuses on analog and digital game play and the challenges it poses to future teachers ...
Game design can be woven into any science curricula, providing a way for students to learn science c...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Acknowledging the persuasiveness of general arguments for serious uses of ‘serious games’, this rese...
Abstract: In this paper, we describe how game-based learning can be used as a vehicle for developing...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
This article focuses on analog and digital game play and the challenges it poses to future teachers ...