textGame construction learning approaches have seen increased interest for computational learning and digital literacy in K-12 education, but the paucity of research on game text-based scripting skill development identifies a gap in the literature. This case study investigated text-based scripting skill development and intrinsic motivation with a class of eighth grade students who were engaged in game construction. The study participants were 20 students and their teacher. The case involved the open-ended, project-based game construction class. Data sources included classroom observations, teacher and student interviews, survey responses, and student game scripts. The findings showed that engaging in game construction with peer collaboratio...
This article argues that digital games and school-based literacy practices have much more in common ...
In this paper, we will present findings from the first twelve months of a research and development p...
Research into the cognitive and learning processes that occur during video game play is growing in p...
This study examined computer game development as a pedagogical activity to motivate and engage stude...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
This study used technology-rich ethnography (TRE) to examine the use of game development in a high s...
Few spaces exist in schools that require students to research, play and design digital games. This p...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Children are often positioned as consumers of digital games, but what happens when they become the c...
This article argues that digital games and school-based literacy practices have much more in common ...
This study investigated the effects of learning computer programming using game design on high schoo...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
In this paper, we will present findings from the first twelve months of a research and development p...
Research into the cognitive and learning processes that occur during video game play is growing in p...
This study examined computer game development as a pedagogical activity to motivate and engage stude...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
This study used technology-rich ethnography (TRE) to examine the use of game development in a high s...
Few spaces exist in schools that require students to research, play and design digital games. This p...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Children are often positioned as consumers of digital games, but what happens when they become the c...
This article argues that digital games and school-based literacy practices have much more in common ...
This study investigated the effects of learning computer programming using game design on high schoo...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
In this paper, we will present findings from the first twelve months of a research and development p...
Research into the cognitive and learning processes that occur during video game play is growing in p...