Video games have formal structural properties that create tensions between simplicity and complexity, transparency and obfuscation, systems of power and individual empowerment. This thesis investigates these tensions in two directions of inquiry: 1) video games as software and 2) video games as assemblages within media ecologies. One dives into video games’ code. The other challenges video games’ boundaries to understand how they intertwine with other media systems. These two perspectives complement each other to expose the contradictions of power within video games as a medium. Drawing on Wendy Chun and Alexander Galloway, this thesis uses software studies to investigate how the properties of software condition video games’ ludological str...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2013.Catal...
Within digital game studies, theorizing the connections and overlap between gamespace and the physic...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In this thesis, I attempt to offer an introduction to the medium of video games. I begin with the se...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
Videogames have emerged as arguably the most prominent form of entertainment in recent years. Their ...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This article addresses multimodality and expressivity in digital games, from the perspective of audi...
The shaping of videogames by material conditions can be uncovered by comparing works across multiple...
Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize tra...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2013.Catal...
Within digital game studies, theorizing the connections and overlap between gamespace and the physic...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In this thesis, I attempt to offer an introduction to the medium of video games. I begin with the se...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
Videogames have emerged as arguably the most prominent form of entertainment in recent years. Their ...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This article addresses multimodality and expressivity in digital games, from the perspective of audi...
The shaping of videogames by material conditions can be uncovered by comparing works across multiple...
Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize tra...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2013.Catal...
Within digital game studies, theorizing the connections and overlap between gamespace and the physic...