This paper describes an immersive 3D multimedia-learning environment, Alien Rescue, which uses a game-based learning approach to support students' learning. The design of Alien Rescue couples a real-world scientific inquiry process with a playful experience delivered through a 3D immersive, discovery, and sensory-rich approach to enhance motivation and support learning. The paper also describes the development model used to create this learning environment and present recent research findings of a series of studies using it in middle school science.Educatio
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlan...
In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan...
Nowadays, serious games are gaining wide recognition, and many studies have been conducted regarding...
Teachers are facing many difficulties when trying to improve the motivation, engagement, and learnin...
Learning is a process to extend the knowledge, but learning science helps to understand the world. S...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
Video games, generally thought of as a playful pastime, can also be used as educational tools to bri...
Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences ...
Improving educational experiences is one of the major concerns of educational institutes around the ...
Abstract. Presented here are several techniques for design and development of computer-based adventu...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Science teachers and researchers believe that students' disengagement from STEM area can be overcome...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlan...
In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan...
Nowadays, serious games are gaining wide recognition, and many studies have been conducted regarding...
Teachers are facing many difficulties when trying to improve the motivation, engagement, and learnin...
Learning is a process to extend the knowledge, but learning science helps to understand the world. S...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
Video games, generally thought of as a playful pastime, can also be used as educational tools to bri...
Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences ...
Improving educational experiences is one of the major concerns of educational institutes around the ...
Abstract. Presented here are several techniques for design and development of computer-based adventu...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Science teachers and researchers believe that students' disengagement from STEM area can be overcome...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlan...