Physically based cloth simulation in computer graphics has come a long way since the 1980s. Although extensive methods have been developed, physically based cloth animation remains challenging in a number of aspects, including the efficient simulation of complex internal dynamics, better performance and the generation of more effects of friction in collisions, to name but a few. These opportunities motivate the work presented in this thesis to improve on current state of the art in cloth simulation by proposing methods for cloth bending deformation simulation, collision detection and friction in collision response. The structure of the thesis is as follows. A literature review of work related to physically based cloth simulation including ...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Achieving interactive performance in cloth animation has signifi-cant implications in computer games...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, mor...
Real-time rendering and the animation of realistic virtual environments and characters has progress...
Cloth simulation has been a problem of interest to the communities of graphics and engineering for d...
This thesis presents a technique to simulate the movement and draping of fabric in an animation qual...
In real-time graphics applications, scenes involving cloth motion are very common. Real-time cloth s...
Cloth simulation has long been a topic of interest in computer graphics since the early works of Ter...
The subject of cloth simulation has seen many advances since the mid 1980's. It would certainly be i...
We describe a system for interactive animation of cloth, which can be used in e-commerce application...
This document proposes modifications to an established cloth simulation algorithm to allow for stret...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
M.Sc. (Computer Science)A challenge faced when simulating the complex behaviour of cloth, especially...
In this paper, we propose a system for the practical animation of cloth materials. A mass spring bas...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Achieving interactive performance in cloth animation has signifi-cant implications in computer games...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, mor...
Real-time rendering and the animation of realistic virtual environments and characters has progress...
Cloth simulation has been a problem of interest to the communities of graphics and engineering for d...
This thesis presents a technique to simulate the movement and draping of fabric in an animation qual...
In real-time graphics applications, scenes involving cloth motion are very common. Real-time cloth s...
Cloth simulation has long been a topic of interest in computer graphics since the early works of Ter...
The subject of cloth simulation has seen many advances since the mid 1980's. It would certainly be i...
We describe a system for interactive animation of cloth, which can be used in e-commerce application...
This document proposes modifications to an established cloth simulation algorithm to allow for stret...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
M.Sc. (Computer Science)A challenge faced when simulating the complex behaviour of cloth, especially...
In this paper, we propose a system for the practical animation of cloth materials. A mass spring bas...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Achieving interactive performance in cloth animation has signifi-cant implications in computer games...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...