This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for, and guidelines in support of, this games-based approach contextualized by an analysis of existing research into the issues of learning programming and game based learning approaches. Furthermore, the proposed game-based learning model focuses not only on procedural and applied knowledge and associated skills acquisition in computational thinking, but also provides contextualised theoretical knowledge...
This study aims to identify the game-based learning component (GBL) and the concept of computational...
Learning programming languages especially the first programming language is generally known to be a ...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills...
In this paper, we discuss the problems students face when learning computer programming and describe...
Blocks-based environments have been used to promote computational thinking (CT) and programming lear...
This paper outlines how an educational game can be used to support the learning of programming withi...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
This paper outlines how an educational game can be used to support the learning of programming withi...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
Abstract—Computer science is expanding into K12 education and numerous educational games and systems...
In this paper we present an approach for teaching and learning Computer Programming through Game pla...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
Many scholars, talking about both educational games and general educational practice, argue that pri...
This study aims to identify the game-based learning component (GBL) and the concept of computational...
Learning programming languages especially the first programming language is generally known to be a ...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills...
In this paper, we discuss the problems students face when learning computer programming and describe...
Blocks-based environments have been used to promote computational thinking (CT) and programming lear...
This paper outlines how an educational game can be used to support the learning of programming withi...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
This paper outlines how an educational game can be used to support the learning of programming withi...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
Abstract—Computer science is expanding into K12 education and numerous educational games and systems...
In this paper we present an approach for teaching and learning Computer Programming through Game pla...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
Many scholars, talking about both educational games and general educational practice, argue that pri...
This study aims to identify the game-based learning component (GBL) and the concept of computational...
Learning programming languages especially the first programming language is generally known to be a ...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...