The findings for a case study on improving interaction design for teaching visually impaired students, in an inclusive learning environment, are presented. The crux of the problem is the ability to draw and understand diagrams. The cognitive issues are often underestimated with insufficient attention being given to the use of metaphors, etc. and "one size fits all solutions" are often the norm. The findings of the original seed funded project, which was conducted by three universities in the United Kingdom, have led to design criteria and to an application for a large scale project, to produce generic tools and to enable "multi-modal" teaching and learning, with ocnnotations for the support of people with cognitive as well as physical impa...
This paper reports on the findings of a study on improving interaction design for visually impaired ...
This thesis explores the challenges faced by students with vision impairment in accessing visual edu...
Assistive technologies (ATs) must improve activities but also participations of impaired users. Thus...
This paper reports on the findings for a study on improving interaction design for teaching visually...
This paper examines recent research in interaction design for inclusive learning and the development...
International audienceTechnology has become central to many activities of learning, ranging from its...
Technology has become central to many activities of learning, ranging from its use in classroom educ...
International audienceAdapted educational material for children with visual impairments has long bee...
International audienceAdapted educational material for children with visual impairments has long bee...
International audienceAdapted educational material for children with visual impairments has long bee...
International audienceAssistive technologies (ATs) must improve activities but also the participatio...
International audienceAssistive technologies (ATs) must improve activities but also the participatio...
International audienceAssistive technologies (ATs) must improve activities but also the participatio...
International audienceAssistive technologies (ATs) must improve activities but also the participatio...
More than ever, digital content and tools are being introduced and accepted in diverse educational c...
This paper reports on the findings of a study on improving interaction design for visually impaired ...
This thesis explores the challenges faced by students with vision impairment in accessing visual edu...
Assistive technologies (ATs) must improve activities but also participations of impaired users. Thus...
This paper reports on the findings for a study on improving interaction design for teaching visually...
This paper examines recent research in interaction design for inclusive learning and the development...
International audienceTechnology has become central to many activities of learning, ranging from its...
Technology has become central to many activities of learning, ranging from its use in classroom educ...
International audienceAdapted educational material for children with visual impairments has long bee...
International audienceAdapted educational material for children with visual impairments has long bee...
International audienceAdapted educational material for children with visual impairments has long bee...
International audienceAssistive technologies (ATs) must improve activities but also the participatio...
International audienceAssistive technologies (ATs) must improve activities but also the participatio...
International audienceAssistive technologies (ATs) must improve activities but also the participatio...
International audienceAssistive technologies (ATs) must improve activities but also the participatio...
More than ever, digital content and tools are being introduced and accepted in diverse educational c...
This paper reports on the findings of a study on improving interaction design for visually impaired ...
This thesis explores the challenges faced by students with vision impairment in accessing visual edu...
Assistive technologies (ATs) must improve activities but also participations of impaired users. Thus...