International audienceThe realist and interactive simulation of deformable objects has become a challenge in Computer Graphics. For this, the Tensor-Mass model is a good candidate: it enables local solving of mechanical equations, making it easier to control deformations from collisions or tool interaction. In this paper, a GPU implementation is presented for the implicit integration scheme. Results show a notable speedup, especially for complex scenes
With the flooding datasets of medical Computed Tomography (CT) and Magnetic Resonance Imaging (MRI),...
With the availability of user oriented software tools, dedicated architectures, such as the parallel...
International audienceThis paper proposes a fast, stable and accurate meshless method to simulate ge...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
Deformation simulation of a rabbit (initial 3D mesh courtesy of L. Stanculescu). The realist and int...
International audienceWe present a method to implement on the GPU an implicit FEM solver which is fa...
International audienceWe present a set of methods to implement an implicit Finite Element solver on ...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
The original publication is available at www.springerlink.comInternational audienceThe ray-casting o...
Interactive simulation of the human body is a crucial issue in medical computer sciences. There are ...
International audienceIn this paper, we present a set of methods to improve numerical solvers, as us...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
International audienceThis paper presents a GPU implementation of a revisited Mass-Tensor model to d...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
With the flooding datasets of medical Computed Tomography (CT) and Magnetic Resonance Imaging (MRI),...
With the availability of user oriented software tools, dedicated architectures, such as the parallel...
International audienceThis paper proposes a fast, stable and accurate meshless method to simulate ge...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
Deformation simulation of a rabbit (initial 3D mesh courtesy of L. Stanculescu). The realist and int...
International audienceWe present a method to implement on the GPU an implicit FEM solver which is fa...
International audienceWe present a set of methods to implement an implicit Finite Element solver on ...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
The original publication is available at www.springerlink.comInternational audienceThe ray-casting o...
Interactive simulation of the human body is a crucial issue in medical computer sciences. There are ...
International audienceIn this paper, we present a set of methods to improve numerical solvers, as us...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
International audienceThis paper presents a GPU implementation of a revisited Mass-Tensor model to d...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
With the flooding datasets of medical Computed Tomography (CT) and Magnetic Resonance Imaging (MRI),...
With the availability of user oriented software tools, dedicated architectures, such as the parallel...
International audienceThis paper proposes a fast, stable and accurate meshless method to simulate ge...