Since the early 1960s, research evidence has been accumulating that suggests that exposure to violence in television, movies, video games, cell phones, and on the Internet increases the risk of violent behavior on the viewer’s part, just as growing up in an environment filled with real violence increases the risk of them behaving violently. In the current review this research evidence is critically assessed and the psychological theory that explains why exposure to violence has detrimental effects for both the short and long-term is elaborated. Finally the size of the “media violence effect” is compared with some other well-known threats to society to estimate how important a threat it should be considered.http://deepblue.lib.umich.e...
• A recent large-scale study funded by the Centers for Disease Control and Prevention has establishe...
Media violence poses a threat to public health inasmuch as it leads to an increase in real-world vi...
Despite the fact that some healing/ therapeutic effects of the virtual and TV world do exist, morall...
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/83429/1/2003.Anderson_etal.InfluenceofM...
Watching media violence significantly increases the risk that a viewer or video game player will beh...
Evidence gathered via this research clearly demonstrates that violence has been displayed through ma...
Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion...
Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion...
This article places media violence research into a broader context than the typical public debate ab...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Violence in screen entertainment media (ie, television, film, video games, and the Internet), define...
Electronic aggression is a relatively new communication phenomenon, the mental health impacts of wh...
The concern with the effect of exposure to violent contents on behavior is not recent and has been t...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
• A recent large-scale study funded by the Centers for Disease Control and Prevention has establishe...
Media violence poses a threat to public health inasmuch as it leads to an increase in real-world vi...
Despite the fact that some healing/ therapeutic effects of the virtual and TV world do exist, morall...
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/83429/1/2003.Anderson_etal.InfluenceofM...
Watching media violence significantly increases the risk that a viewer or video game player will beh...
Evidence gathered via this research clearly demonstrates that violence has been displayed through ma...
Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion...
Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion...
This article places media violence research into a broader context than the typical public debate ab...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Violence in screen entertainment media (ie, television, film, video games, and the Internet), define...
Electronic aggression is a relatively new communication phenomenon, the mental health impacts of wh...
The concern with the effect of exposure to violent contents on behavior is not recent and has been t...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
• A recent large-scale study funded by the Centers for Disease Control and Prevention has establishe...
Media violence poses a threat to public health inasmuch as it leads to an increase in real-world vi...
Despite the fact that some healing/ therapeutic effects of the virtual and TV world do exist, morall...