cote interne IRCAM: Bensoam03aNone / NoneNational audienceModalys is a sound synthesis software developed at Ircam for research and musical applications. This software allows one to build virtual instruments based on physical models to obtain the most entire range of expressive variations in the instrument in response to intuitive controls. An instrument, as a complex structure, is described by the mechanical/acoustical interaction of its components (strings, tubes, resonators, soundboard,...). Some new research have been done recently to extend the sound prediction to three-dimensional objects with the help of numerical methods. In particular, theoretical and numerical treatment of the unilateral and frictionless dynamic contact between tw...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
The computer graphics community has made great advances in rendering the visual appearance and dynam...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...
cote interne IRCAM: Bensoam06bNone / NoneNational audienceModalys, a sound synthesis software develo...
cote interne IRCAM: Bensoam06bNone / NoneNational audienceModalys, a sound synthesis software develo...
cote interne IRCAM: Bensoam08aNone / NoneNational audienceModalys, a sound synthesis software develo...
The synthesis of audio in real-time computer simulations is investigated. A physics based parameter...
This paper investigates an approach for synthesizing sounds of rigid body interactions using linear ...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
cote interne IRCAM: Lagrange10aNational audienceThis paper introduces an analysis/synthesis scheme t...
cote interne IRCAM: Causse11dNone / NoneInternational audienceIn the early 1990s, the software was i...
International audienceThis paper is concerned with perceptual control strategies for physical modeli...
International audienceIn this paper, we will quickly introduce the tools we developed in our laborat...
none7siSynthesis using physical modeling has a long history. As computational costs for physical mod...
cote interne IRCAM: Causse11bNone / NoneInternational audienceIn the early 1990s, the software was i...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
The computer graphics community has made great advances in rendering the visual appearance and dynam...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...
cote interne IRCAM: Bensoam06bNone / NoneNational audienceModalys, a sound synthesis software develo...
cote interne IRCAM: Bensoam06bNone / NoneNational audienceModalys, a sound synthesis software develo...
cote interne IRCAM: Bensoam08aNone / NoneNational audienceModalys, a sound synthesis software develo...
The synthesis of audio in real-time computer simulations is investigated. A physics based parameter...
This paper investigates an approach for synthesizing sounds of rigid body interactions using linear ...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
cote interne IRCAM: Lagrange10aNational audienceThis paper introduces an analysis/synthesis scheme t...
cote interne IRCAM: Causse11dNone / NoneInternational audienceIn the early 1990s, the software was i...
International audienceThis paper is concerned with perceptual control strategies for physical modeli...
International audienceIn this paper, we will quickly introduce the tools we developed in our laborat...
none7siSynthesis using physical modeling has a long history. As computational costs for physical mod...
cote interne IRCAM: Causse11bNone / NoneInternational audienceIn the early 1990s, the software was i...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
The computer graphics community has made great advances in rendering the visual appearance and dynam...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...