International audienceImmersive environments that approximate natural interaction with physical 3D objects are designed to increase the user’s sense of presence and improve performance by allowing users to transfer existing skills and expertise from real to virtual environments. However, limitations of current Virtual Reality technologies, e.g., low-fidelity real-time physics simulations and tracking problems, make it difficult to ascertain the full potential of finger-based 3D manipulation techniques.This paper decomposes 3D object manipulation into the component movements, taking into account both physical constraints and mechanics. We fabricate five physical devices that simulate these movements in a measurable way under experimental con...
Immersive visualisation is increasingly being used for comprehensive and rapid analysis of objects i...
Immersive visualisation is increasingly being used for comprehensive and rapid analysis of objects i...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
Abstract A solution for interaction using finger tracking in a cubic immersive virtual reality syste...
International audienceMixed reality applications can provide users withenhanced interaction experien...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
We present results of a user study in which we compared three interaction methods for manipulating d...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
Immersive visualisation is increasingly being used for comprehensive and rapid analysis of objects i...
Immersive visualisation is increasingly being used for comprehensive and rapid analysis of objects i...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
Abstract A solution for interaction using finger tracking in a cubic immersive virtual reality syste...
International audienceMixed reality applications can provide users withenhanced interaction experien...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
We present results of a user study in which we compared three interaction methods for manipulating d...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
Immersive visualisation is increasingly being used for comprehensive and rapid analysis of objects i...
Immersive visualisation is increasingly being used for comprehensive and rapid analysis of objects i...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...