International audienceGraphics Processing Units (GPU) feedback on acoustic 3D code, more precisely with a sparse inverse matrix kernel in CUD
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
Product data parallel GPU processor has recently attracted many application developers attention. GP...
We present the newly developed code, GPU-accelerated Adaptive-MEsh-Refinement code (GAMER), which ad...
International audienceGraphics Processing Units (GPU) feedback on acoustic 3D code, more precisely w...
Source-code for sparse matrix-dense matrix multiplication and sampled dense-dense matrix multiplicat...
Introduction Audio processing applications are among the most computeintensive and often rely on ad...
Numerical analysis for sound wave propagation in time domain has been investigated widely as a resul...
本論文では、GPU (Graphic Processing Unit) を用いた音場の高速シミュレーションに関する検討を行っている。GPUはグラフィックスなどの特定の処理に限れば、強力な並列処理により...
This paper introduces the use of Graphics Processors Unit (GPU) for computing acoustic likelihoods i...
International audienceAcoustic imaging is an advanced technique for acoustic source localization and...
Current-generation video game applications use sampled recordings along with positional audio and mo...
This thesis deals with 3D reconstruction using stereo cameras. This work is to show the usefulness o...
Advanced Audio Coding (AAC) is the current MPEG standard for lossy compression of digital audio, wh...
This paper investigates the use of idle graphics processors to accelerate audio DSP for real-time al...
[EN] Graphics Processing Units (GPUs) have been recently used as coprocessors capable of performing ...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
Product data parallel GPU processor has recently attracted many application developers attention. GP...
We present the newly developed code, GPU-accelerated Adaptive-MEsh-Refinement code (GAMER), which ad...
International audienceGraphics Processing Units (GPU) feedback on acoustic 3D code, more precisely w...
Source-code for sparse matrix-dense matrix multiplication and sampled dense-dense matrix multiplicat...
Introduction Audio processing applications are among the most computeintensive and often rely on ad...
Numerical analysis for sound wave propagation in time domain has been investigated widely as a resul...
本論文では、GPU (Graphic Processing Unit) を用いた音場の高速シミュレーションに関する検討を行っている。GPUはグラフィックスなどの特定の処理に限れば、強力な並列処理により...
This paper introduces the use of Graphics Processors Unit (GPU) for computing acoustic likelihoods i...
International audienceAcoustic imaging is an advanced technique for acoustic source localization and...
Current-generation video game applications use sampled recordings along with positional audio and mo...
This thesis deals with 3D reconstruction using stereo cameras. This work is to show the usefulness o...
Advanced Audio Coding (AAC) is the current MPEG standard for lossy compression of digital audio, wh...
This paper investigates the use of idle graphics processors to accelerate audio DSP for real-time al...
[EN] Graphics Processing Units (GPUs) have been recently used as coprocessors capable of performing ...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
Product data parallel GPU processor has recently attracted many application developers attention. GP...
We present the newly developed code, GPU-accelerated Adaptive-MEsh-Refinement code (GAMER), which ad...