peer reviewedThis paper presents a surface and solid voxelization approach for incomplete point cloud datasets. Voxelization stands for a discrete approximation of 3-D objects into a volumetric representation, a process which is commonly employed in computer graphics and increasingly being used in computer vision. In contrast to surface voxelization, solid voxelization not only set those voxels related to the object surface but also those voxels considered to be inside the object. To that end, we first approximate the given point set, usually describing the external object surface, to an axis-aligned voxel grid. Then, we slice-wise construct a shell containing all surface voxels along each grid-axis pair. Finally, voxels inside the const...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
This paper presents a surface and solid voxelization approach for incomplete point cloud datasets. V...
peer reviewedThis paper presents a surface and solid voxelization approach for incomplete point clou...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Today, polygonal models occur everywhere in graphical applications, since they are easy to render a...
Raw data of point cloud is often noisy and with topological defects (such as holes), which cause pr...
A point cloud as an information-intensive 3D representation usually requires a large amount of trans...
Abstract — Conversion of unorganized point clouds to surface reconstructions is increasingly require...
In the paper, we propose an efficient algorithm for the surface voxelization of 3D geometrically com...
This paper describes a novel lossless compression method for point cloud geometry, building on a rec...
Visual 3D data are of interest to a number of fields: medical professionals, game designers, graphic...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
This paper presents a surface and solid voxelization approach for incomplete point cloud datasets. V...
peer reviewedThis paper presents a surface and solid voxelization approach for incomplete point clou...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Today, polygonal models occur everywhere in graphical applications, since they are easy to render a...
Raw data of point cloud is often noisy and with topological defects (such as holes), which cause pr...
A point cloud as an information-intensive 3D representation usually requires a large amount of trans...
Abstract — Conversion of unorganized point clouds to surface reconstructions is increasingly require...
In the paper, we propose an efficient algorithm for the surface voxelization of 3D geometrically com...
This paper describes a novel lossless compression method for point cloud geometry, building on a rec...
Visual 3D data are of interest to a number of fields: medical professionals, game designers, graphic...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...