Serious gaming is one of the newest developments in the world of learning and is gaining increasing attention within the business environment. Although many practitioners claim that serious gaming has more impact on demonstrated behaviour of trainees when compared to common presentations, little evidence exists. In this paper, the authors present an experiment that builds a foundation for proving that serious gaming is more effective than presentations in ensuring people demonstrate a specific set of behaviours within a training setting. The experiment involved addressing the same content a number of times by either holding a presentation or playing a serious game. Consequently, participants' behaviour was measured within a business simulat...
Digital games are ideal for training complex decision making skills because they allow players to ex...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
Simple games are often used as illustrative elements in teaching and learning activities. However, t...
Serious gaming is one of the newest developments in the world of learning and is gaining increasing ...
Serious gaming is one of the newest developments in the world of learning and is recently gaining in...
Serious gaming is one of the newest developments in the world of learning and is recently gaining in...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
This paper reviews the role of expected learning by students who participate in computerized busines...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
Background. Staff in healthcare and human services settings are frequently exposed to interpersonal ...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
Research is limited on the role game-based training has on the engagement of learners. The following...
The term serious games became popularized in 2002 as a result of an initiative to promote the use ...
Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in le...
Digital games are ideal for training complex decision making skills because they allow players to ex...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
Simple games are often used as illustrative elements in teaching and learning activities. However, t...
Serious gaming is one of the newest developments in the world of learning and is gaining increasing ...
Serious gaming is one of the newest developments in the world of learning and is recently gaining in...
Serious gaming is one of the newest developments in the world of learning and is recently gaining in...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
This paper reviews the role of expected learning by students who participate in computerized busines...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
Background. Staff in healthcare and human services settings are frequently exposed to interpersonal ...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
Research is limited on the role game-based training has on the engagement of learners. The following...
The term serious games became popularized in 2002 as a result of an initiative to promote the use ...
Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in le...
Digital games are ideal for training complex decision making skills because they allow players to ex...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
Simple games are often used as illustrative elements in teaching and learning activities. However, t...