To develop effective behaviour change support systems, persuasive technology can be used. The persuasive systems design model offers a framework to identify and operationalize such elements. In this pilot study, we evaluate the questionnaire developed to measure perceived persuasiveness of information technology. We analyzed verbatim user-test transcripts, and performed expert-assessments of the Nurse Antibiotic Information App (NAIA). These data were compared to questionnaire results on this app. Expert-assessment identified task support, perceived persuasiveness, unobtrusiveness, credibility, perceived effort and perceived effectiveness (as defined in the Persuasive Systems Design model) as being present within the NAIA. These constructs ...
Persuasion is the process of changing individuals' attitude, or behavior, or both. The study of pers...
BACKGROUND: Persuasive technology is an umbrella term that encompasses software (eg, mobile apps) or...
This paper reviews theories and models of users’ acceptance and use in relation to “persuasive techn...
To develop effective behaviour change support systems, persuasive technology can be used. The persua...
Abstract. To develop effective behaviour change support systems, persuasive technology can be used. ...
Background: eHealth technologies aim to change users' health-related behavior. Persuasive design and...
Background: eHealth technologies aim to change users’ health-related behavior. Persuasive design and...
This paper seeks to develop and validate evaluation measures for studying the effects of software de...
Persuasive technologies, used within in the domain of interactive technology, are used broadly in so...
Understanding the persuasive potential of systems to support behavior change is increasingly importa...
Abstract Deep understanding of user behavior has become a key for successful design of modern infor...
Often the purpose of personal health and well-being systems is to change users' behaviour. Many theo...
Experience is key in deciding whether or not to adopt a system such as persuasive technology, which ...
Often the purpose of personal health and wellbeing systems is to change users' behaviour. Many theor...
In order to guide, measure and record progress in BCSS's a framework which outlines relevant aspects...
Persuasion is the process of changing individuals' attitude, or behavior, or both. The study of pers...
BACKGROUND: Persuasive technology is an umbrella term that encompasses software (eg, mobile apps) or...
This paper reviews theories and models of users’ acceptance and use in relation to “persuasive techn...
To develop effective behaviour change support systems, persuasive technology can be used. The persua...
Abstract. To develop effective behaviour change support systems, persuasive technology can be used. ...
Background: eHealth technologies aim to change users' health-related behavior. Persuasive design and...
Background: eHealth technologies aim to change users’ health-related behavior. Persuasive design and...
This paper seeks to develop and validate evaluation measures for studying the effects of software de...
Persuasive technologies, used within in the domain of interactive technology, are used broadly in so...
Understanding the persuasive potential of systems to support behavior change is increasingly importa...
Abstract Deep understanding of user behavior has become a key for successful design of modern infor...
Often the purpose of personal health and well-being systems is to change users' behaviour. Many theo...
Experience is key in deciding whether or not to adopt a system such as persuasive technology, which ...
Often the purpose of personal health and wellbeing systems is to change users' behaviour. Many theor...
In order to guide, measure and record progress in BCSS's a framework which outlines relevant aspects...
Persuasion is the process of changing individuals' attitude, or behavior, or both. The study of pers...
BACKGROUND: Persuasive technology is an umbrella term that encompasses software (eg, mobile apps) or...
This paper reviews theories and models of users’ acceptance and use in relation to “persuasive techn...