In situations without central coordination, the price of anarchy relates the quality of any Nash equilibrium to the quality of a global optimum. Instead of assuming that all players choose their actions simultaneously, here we consider games where players choose their actions sequentially. The sequential price of anarchy, recently introduced by Paes Leme, Syrgkanis, and Tardos then relates the quality of any subgame perfect equilibrium to the quality of a global optimum. The effect of sequential decision making on the quality of equilibria, however, depends on the specific game under consideration.\ud Here we analyze the sequential price of anarchy for atomic congestion games with affine cost functions. We derive several lower and upper bo...
We introduce set packing games as an abstraction of situations in which n selfish players select dis...
Network routing games, and more generally congestion games play a central role in algorithmic game t...
Typical models of strategic interactions in computer science use simultaneous move games. However, i...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
In the "The curse of simultaneity", Paes Leme at al. show that there are interesting classes of game...
We consider the atomic version of congestion games with affine cost functions, and analyze the quali...
We study the inefficiency of equilibria for various classes of games when players are (partially) al...
Affine congestion games are a well-studied model for selfish behavior in distributed systems, such a...
9 pagesWe study the efficiency of equilibria in atomic splittable congestion games on networks. We c...
In this paper, we present a new model of congestion games with finite and random number of players, ...
Abstract. We study the efficiency of equilibria in atomic splittable congestion games on networks. W...
We present an extension to the model of non-atomic congestion games (NCG). NCGs enforce a symmetry b...
This paper determines the sequential price of anarchy for Rosenthal congestion games with affine cos...
The price of anarchy, defined as the ratio of the worst-case objective function value of a Nash equi...
We introduce set packing games as an abstraction of situations in which n selfish players select dis...
Network routing games, and more generally congestion games play a central role in algorithmic game t...
Typical models of strategic interactions in computer science use simultaneous move games. However, i...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
In the "The curse of simultaneity", Paes Leme at al. show that there are interesting classes of game...
We consider the atomic version of congestion games with affine cost functions, and analyze the quali...
We study the inefficiency of equilibria for various classes of games when players are (partially) al...
Affine congestion games are a well-studied model for selfish behavior in distributed systems, such a...
9 pagesWe study the efficiency of equilibria in atomic splittable congestion games on networks. We c...
In this paper, we present a new model of congestion games with finite and random number of players, ...
Abstract. We study the efficiency of equilibria in atomic splittable congestion games on networks. W...
We present an extension to the model of non-atomic congestion games (NCG). NCGs enforce a symmetry b...
This paper determines the sequential price of anarchy for Rosenthal congestion games with affine cos...
The price of anarchy, defined as the ratio of the worst-case objective function value of a Nash equi...
We introduce set packing games as an abstraction of situations in which n selfish players select dis...
Network routing games, and more generally congestion games play a central role in algorithmic game t...
Typical models of strategic interactions in computer science use simultaneous move games. However, i...