International audienceThis new way of learning changes habits, offers new opportunities to use collaborative tools, allowing the students to co-construct knowledge efficiently. In this chapter, the authors describe an example of game-based environment that they have developed. They then give examples of uses of collaborative tools in this environment and give details on how to enhance them. The authors focus on two aspects: the monitoring of the collaborative activity, where the teacher applies his/her own strategies in order to monitor the collaborative activity; and the adaptation of the game according to the learners’ profiles
International audienceIn an online adaptive game-based learning environment, the quality of the prov...
International audienceThe use of learning games implies they can provide the teachers with an answer...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
International audienceOur research work deals with the development of new learning environments. We ...
Learning and playing represent two core aspects of the information and communication society nowaday...
International audienceThe work reported here takes place in the educational domain. Learning with Co...
International audienceOur research work deals with the development of new learning environments, and...
International audienceThe work reported here takes place in the educational domain. We propose an ap...
International audienceOur research work deals with the development of new learning environments, and...
The importance of Collaborative Games in education has been described in different scientific studie...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
In a collaborative learning environment, instructors need to pay attention to individual performance...
International audienceGamification is widely used to increase learner motivation when using a learni...
International audienceIn an online adaptive game-based learning environment, the quality of the prov...
International audienceThe use of learning games implies they can provide the teachers with an answer...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
International audienceOur research work deals with the development of new learning environments. We ...
Learning and playing represent two core aspects of the information and communication society nowaday...
International audienceThe work reported here takes place in the educational domain. Learning with Co...
International audienceOur research work deals with the development of new learning environments, and...
International audienceThe work reported here takes place in the educational domain. We propose an ap...
International audienceOur research work deals with the development of new learning environments, and...
The importance of Collaborative Games in education has been described in different scientific studie...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
In a collaborative learning environment, instructors need to pay attention to individual performance...
International audienceGamification is widely used to increase learner motivation when using a learni...
International audienceIn an online adaptive game-based learning environment, the quality of the prov...
International audienceThe use of learning games implies they can provide the teachers with an answer...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...