I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hence, monitoring is private and imperfect. I assume local and public communication: communication is restricted to neighbors, and each player sends the same message to each of his neighbors at each stage. Both communication and monitoring structures are given by the network. The solution concept is perfect Bayesian equilibrium. In the four-player case, a folk theorem holds if and only if the network is 2-connected. Some examples are given for games with more than four players
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
A key obstacle to coordination and cooperation in many networked environments is that behavior in ea...
Imperfect private monitoring in an infinitely repeated discounted Prisoner’s Dilemma played on a com...
I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hen...
International audienceI consider repeated games with private monitoring played on a network. Each pl...
We consider repeated games with private monitoring that are close to repeated games with public/per...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by letting the play...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the p...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
I study infinitely repeated games with imperfect private monitoring played on networks. Different ne...
This paper discusses community enforcement in infinitely repeated, two-action games with local inter...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
For repeated games with noisy private monitoring and communi-cation, we examine robustness of perfec...
We consider repeated games with private monitoring that are .close. to repeated games with public/pe...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
A key obstacle to coordination and cooperation in many networked environments is that behavior in ea...
Imperfect private monitoring in an infinitely repeated discounted Prisoner’s Dilemma played on a com...
I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hen...
International audienceI consider repeated games with private monitoring played on a network. Each pl...
We consider repeated games with private monitoring that are close to repeated games with public/per...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by letting the play...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the p...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
I study infinitely repeated games with imperfect private monitoring played on networks. Different ne...
This paper discusses community enforcement in infinitely repeated, two-action games with local inter...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
For repeated games with noisy private monitoring and communi-cation, we examine robustness of perfec...
We consider repeated games with private monitoring that are .close. to repeated games with public/pe...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
A key obstacle to coordination and cooperation in many networked environments is that behavior in ea...
Imperfect private monitoring in an infinitely repeated discounted Prisoner’s Dilemma played on a com...